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Oh yeah all these studios across the world are really hurting the project , getting access to experienced Crytek Dev's including the guys who made it from scratch and allowed for seamless landings on highly detailed procedural planets and plenty of other amazing tech was a real blunder.
When you think haters can't be more out of touch they always find ways to surprise...
The mere fact that we are now comparing CIG/Star Citizen with the best companies in gaming who've been operating for 20+ years and releasing the best of the best is a testament of Chris Roberts brilliance in both game development and management.
It's one of the many open wound in the haters narrative and why they want so badly to see Star Citizen fail and see CIG collapse.
CrazKanuk said:sgel said:<snip>
I'd also like you to show me these plenty of games that took longer than seven years to show something and it was worse than what CIG has shown us and they also had bigger budgets.
I bet you bring up the "but muh scope is bigger than your scope" argument at least once.
First off, I don't know why you think that scope is not an issue with this project. What don't you explain how scope isn't a problem? Scope is actually the biggest problem with this game. Period.
As far as games that took this long, how about Cyberpunk 2077? It's not even of the same scope and it's taken longer to show anything, AND it was announced around the same time (2012).
SWTOR is another that likely took at least 6 years. I mean who knew about Bioware working on an MMO as of 2006, so that would place it at 5 years and it was, apparently, in the works before that even.
Some other notables that were at the 6 years or more were Star Craft 2, TF2, FFXV, D3, Morrowind, Fallout 3, Spore, STO.
There is a plethoria of other games that are in the 5 year mark. All of these games ARE smaller in scope to what SC is. Whatever the technical difficulty is/was, it goes to show that these limitations can sometimes be non-trivial. So whether you're creating a massive game or something simple, it can make it take longer to get the job done.
Also, one thing I think that people seem to use in their criticism of SC is money. Yes, CIG has lots of it. However, we are talking about multiple offices across multiple time lines, with larger teams. All of this stuff is not helpful. Go and google anything that you want on efficiency and each of these things would be on anyone's top 5 list. You might think that a larger team is better, but they actually output a smaller amount on a per-developer basis than smaller teams that are co-located and working in the same time zone. So you actually pay more for less productivity.
So rules change if it's not a "CIG is doomed" narrative?
Guess who started this "opinions as facts" narrative:We've got people shouting, preaching even wishing for CIG / Star Citizen demise for years now, using all kinds of "made up logic and facts" again and again...rpmcmurphy said:Well it's about 1/3rd of what they need to pay for monthly studio costs. So c'mon people indeed.Cmon people. Only 8k short of 180$Million. Keep it up.
Yet here we are...
That's pretty easy to answer, by bringing it up all the time you're displaying your "concern".Where do I show concern for it?
And if Star Citizen was a game then perhaps you wouldn't feel the need to jab at Elite all the time, funny how all these things can easily be reversed right. Also amusing how it's "polluting" SC threads when it was you who brought it up in the 1st place lol...
So bait posts by you that get a response from 1 person (now 2 people) is somehow an indication of something more? Talk about reading far too much into things...We had a really calm week after the new ED update released and they were busy farming credits lol...then came frontier and nerfed it to the ground so here they are again...
And if you could play Star Citizen you wouldn't need to waste your time or other people's time in trying to talk crap about another game just to make yourself feel better about your game of choice.I bet that if they had space legs and ships with actuall interiors to walk on they would be exploring them all for more than a week lol