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some-clueless-guy

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some-clueless-guy
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  • The Number 1 goal; what it might mean.

    Ungood said:
    Tamanous said:
    Ungood said:
    I am wondering what they plan to do about hack programs, or will this be another Aim Bot/Cheat Overlay clustershitfest.
    Most of that stuff won't work due to the physics in the game being controlled completely server side. Beyond that they tackle anything else as best they can like any developer does.

    Any client hack will make that player see things but any other player and the server won't so the cheater is just ruining his own game play.
    No, in competitive PvP games, cheaters ruin the game for everyone.

    What he means is that the hacks working on the client will make it look like they work only to the hacker. The rest of the players and the server (the guy in charge) don't see the effect. The result is some bloke who thinks he's flying around but instead his model is actual running on the ground.


    JamesGoblinmeddycktweedledumb99
  • Camelot Unchained - EXCLUSIVE - Mark Jacobs on the Road Ahead for Camelot Unchained - MMORPG.com

    Since nobody wanted to answer my question I went and looked around on their official site.  After a short time there I remembered why I wasn't interested in this game.

    They are going for very complicated character building but with no way to respec.  Or maybe some very limited and difficult to get respecs. 

    You know, at first when I was reading through that stuff it almost sounded fun.  Sort of like building a deck with Magic cards which I really did enjoy doing.  But the problem is that it would be like building a Magic deck when you only get a few cards a week to choose from; you aren't told just exactly how all the cards will interact with each other; It will take months to finish building your deck, and after it's done you're stuck with it and can't make any changes.....ever.

    Yeah....no thanks.  Also, I got the very distinct impression that they are so focused on their convoluted character building system that they are probably forgetting that the actual combat itself needs to be fun.  Ok guys, so you have this really complex character building stuff but when a player takes his character out into the battlefield to fight--is that part fun?

    If that is what you got from their site, there might be some mistakes printed there. The streams and forums and other ways of communications should be more reliable.
    The idea behind character progression is that you pick a class and a race at start, that part is very important because race selection is not just aesthetical but also functional (a Gargoyle is weaker to crushing damage because he's made of stone but more resistant to cutting for instance). That choice is the hard one and I would agree to call it not respec-friendly.
    The rest however is all open to you, all abilities can be levelled up if you have the time. One part I am not sure about so I would like someone else to pitch in on this: while statistics are a way for the character to unlock different gear you can still adapt these stats by "using" them. You can tailor your character to whatever spec you want to use, it's just can't be swapped instantly. It takes a long time as you pointed out, but you are not stuck with one "build" at the end.

    On a side note: can you please tell me what parts of the site you read, which articles and/or videos you watched to get that impression? If one potential customer gets that idea it means that they might have to be revisited and I would like to point it out to them.


    I didn't watch any videos, I went through the game information available on their official site.  I spent maybe 40 minutes to an hour looking through it and didn't read every single thing there was to read.

    If you can add abilities at any time and level them up I definitely didn't absorb that information.  I got the impression that as you built your character you would have to choose from abilities as you went along and if you didn't pick one which you later discovered you needed it was tough luck.  Is that wrong?

    I definitely did read that they don't like allowing respecs so at most there would be very limited opportunities to respec which would be long and difficult to get.  Why would they even mention that if you can take any ability at any time thus negating any need to even think about respecs?

    Basically each ability is divided into components (they have different names each but for sake of simplicity I'll just call them all components). You could have a sword attack you combine it with the over-head component and maybe the high disruption component and you have a sword overhead attack that has high chance to disrupt ability casting and a chance to hit the head.
    By using this ability you end up becoming more proficient in all three components. If one day you decide that a skull-cracking hammer describes your personality better, let's say you just replace the sword component with the hammer, you still have the same ability: an over-head hammer smash with high chance to interrupt, it's just that the hammer component is weaker compared to the sword one and you need to level it up, but the other two are still strong (maybe higher disruption chance than you had at at "level 1" or higher chance to hit the head; I'm just speculating).

    Edit: On the respecs part. Class-race combo is very strong choice. Also each race has different boons and banes you can chose from that are meant to be very impactful on how one plays. I think that the no-respec is addressed to this, you can't change class-race combo or the boons you picked.
    YashaX
  • Camelot Unchained - EXCLUSIVE - Mark Jacobs on the Road Ahead for Camelot Unchained - MMORPG.com

    Since nobody wanted to answer my question I went and looked around on their official site.  After a short time there I remembered why I wasn't interested in this game.

    They are going for very complicated character building but with no way to respec.  Or maybe some very limited and difficult to get respecs. 

    You know, at first when I was reading through that stuff it almost sounded fun.  Sort of like building a deck with Magic cards which I really did enjoy doing.  But the problem is that it would be like building a Magic deck when you only get a few cards a week to choose from; you aren't told just exactly how all the cards will interact with each other; It will take months to finish building your deck, and after it's done you're stuck with it and can't make any changes.....ever.

    Yeah....no thanks.  Also, I got the very distinct impression that they are so focused on their convoluted character building system that they are probably forgetting that the actual combat itself needs to be fun.  Ok guys, so you have this really complex character building stuff but when a player takes his character out into the battlefield to fight--is that part fun?

    If that is what you got from their site, there might be some mistakes printed there. The streams and forums and other ways of communications should be more reliable.
    The idea behind character progression is that you pick a class and a race at start, that part is very important because race selection is not just aesthetical but also functional (a Gargoyle is weaker to crushing damage because he's made of stone but more resistant to cutting for instance). That choice is the hard one and I would agree to call it not respec-friendly.
    The rest however is all open to you, all abilities can be levelled up if you have the time. One part I am not sure about so I would like someone else to pitch in on this: while statistics are a way for the character to unlock different gear you can still adapt these stats by "using" them. You can tailor your character to whatever spec you want to use, it's just can't be swapped instantly. It takes a long time as you pointed out, but you are not stuck with one "build" at the end.

    On a side note: can you please tell me what parts of the site you read, which articles and/or videos you watched to get that impression? If one potential customer gets that idea it means that they might have to be revisited and I would like to point it out to them.
    JamesGoblinYashaX
  • Camelot Unchained - EXCLUSIVE - Mark Jacobs on the Road Ahead for Camelot Unchained - MMORPG.com


    meddyck said:

    The announcement was on the stream and is on their website here: http://camelotunchained.com/v3/victory-cu/



    Out of curiosity, how do you find that link? It's not on their homepage, it's not on their news section, it's not on their newsletter section, not on any of the menu's....


    I know it's petty and ultimately doesn't matter, the content of the announcement is far more important than the way it is announced and I'm really happy with the content of the announcement! Just frustrates me that I cannot access the actual announcement without watching a livestream, something I'm unable to do most of the day.
    I guess that they just haven't put the page in the NEWS link.
    JamesGoblin
  • With $7.5M in New Funding, Accelerated Development On Its Way - Camelot Unchained - MMORPG.com

    Weird thing.
    Their obsession with lowering the poly count on every single new model the draw, the performance over graphics attitude and overall the fun game first and postcard maker last is what prompted me to back the game.

    There IS a crowd of players who, pardon my French, truly don't give a shit about the graphics. Even though it might be hard to believe, we are not saying it because we are in self-denial or because we have some other agenda, we REALLY don't care. I would play DAOC still if the UI was not so atrociously incompatible to today's resolutions.

    It's just that different players have different "needs". Maybe they don't care to cater to the players who want graphics over everything else, which makes sense to me: not every game should be designed to please every player (even though that seems the trend with MMOs nowadays)
    WellspringJamesGoblinMrMelGibson