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bcbully

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bcbully
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  • How do you define the "RPG" in mmorpg?

    Freedom to define your impact the world. 
    Mendel
  • Allow some griefing

    svann said:
    I think players that grief should have their characters locked in stocks for a week and other players can get xp by walking by and /spitting on them.  Fair play?

    And yea when you talk about "no training wheels" we get what you really meant by griefing.
    In wushu you toon would be locked in stocks until noon the next day if you body count got too high. People could buy tomatoes and stuff and through at you. Then you’d be behead. That leave you with like a %30 debuff for awhile. 

    Good times
    cheyaneKyleranYukmarcpostlarvalpantarodragonlee66PhryMrMelGibson
  • The Hungering Deep Features Revealed - Sea of Thieves - MMORPG.com

    It’s a pvp game. Content come by way of systems and... wait for it.... interaction with REAL people.

    What you guys want a pirate dungeon?
    XodicLeFantomezigalucardMikehaCelciusmgilbrtsnNepheth
  • FEAR is the thing that MMO's are missing

    Fear is what Wushu had in abundance as a young master coming up. I remember like yesterday stealing my first skill scroll in an raid on a rival school. terrified trying to get it, even more when I got it, then the moment when jumped off a 200 ft mountain to escape... amazing!
    KyleranSovrath
  • Is Crowfall skating on P2W / P2A ice?

    Imo 15 is a bit steep for a non AAA sub in addition to B2P. Best model I played was early wushu. f2p, only training of skills were slower; or 9.99 sub. The cash shop got a bit out of hand in the later days, but the early base was perfect.
    YashaXKyleran