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You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters. NINA HUNTEMANN, Game Over


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  • The 10 Most Wanted MMOs of 2018 - The List - MMORPG.com

    What? No Star Citizen? :)
  • CitizenCon 2017 Keynote Address Reveals Planet-Sized Cities & More - Star Citizen Videos - MMORPG.co

    People look at the demos and talk about it like it's already done.
  • Citizencon 2017: Procedural Cities & other highlights

    I once saw a video about cities in China.  Apparently having more cities was a government mandate.  The problem has been the cost of owning or rental there.  So a lot of the cites are empty except for maintenance workers and a very few  shop owners. It looked strange to see big cities with little to no people in the malls and streets.
  • Crowfall's $7,000 Castle

    Over 13 million raised.  Must be doing something right.  Hopefully money is not the root of all evil in this case.  7K for a castle, count me out. 
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    gervaise1 said:

    SBFord said:

    You know, it's one thing that we "understand" we're being manipulated by microtransactions, but it's a whole 'nother ballgame when we see it so blatantly placed before our eyes in cold black and white. 

    Hopefully, this will turn the tide. I wonder what, if any, impact recent legal maneuvers overseas with regard to loot chest odds and so forth will have on this which obviously wasn't present in 2015?

    Of course, we also have to be careful in assuming they'll actually use the patented process. It's possible that things have progressed beyond its capabilities over 2 years after filing.

    The impact of overseas - as in not US - actions are "mainly" around how games are marketed to "younger" players.

    Now as is pointed out you its "impossible" to enforce this but it does influence how a game can be marketed, what sites can be used to advertise the game on etc. - which they can control.  Same deal for 3rd party retailers as well. And one thing that games need to thrive is publicity.

     And potentially there could be legal issues:   

    Prosecution: you should have stopped minors playing etc. etc.
    Defence: impossible, we had no way of knowing.
    Prosecution: you should have ensured you didn't pair an adult (with high disposable income!) with a minor (no disposable income of their own).
    Defence: impossible we had no way of knowing who was playing.
    Prosecution: Yes you said. You knew and accepted that there might be minors playing and went ahead anyway with promoting your loot crates. Prosecution rests. 

    Government Response: If you have no way of verifying the age of your customers, you may not offer any services or transactions that may include a minor.
    That's why adult sites use a simple check box or have you put in your birth date to verify age.  After all, who would lie about a thing like that?