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You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters. NINA HUNTEMANN, Game Over


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  • UPDATED: Trion Layoffs See Seraphina Brennan & Others Departing the Studio - MMORPG.com News

    Zandog said:

    Being a Community Manager for a video game is an unforgiving job if you are the one representing on behalf of the developer/publisher during tough times. Specifically for Trion, where they've gone through more CM's for Archeage than most companies do for the entire existence of a franchise. I hope all these folks find honest work. None the less, Archeage was a masterpiece in MMORPG alpha development only to crash and burn soon after it's launch. Greed is a hell of a drug.

    Archage is one of the best PvE games I've ever played, right up till level 30 when they forced PvP. If not for that it would have been a lot more successful, imo. It was like taking ESO or GW2 and making the entire games open world PvP. Yes, it may have worked but there's always been a larger PvE crowd that doesn't like forced PvP. It's like throwing away money.
  • Do we really need "massive"?

    "Come play and explore our Massively Multiplayer, Open World, Hardcore Sandboxed game, with very deep character customization, and an advanced loot and equipment system.  Complete with high quality graphics, fast paced combat, In depth farming, gathering, crafting, and trade features.  With PvP and PvE servers. Also has difficulty slider for perma-death and legendary rewards, if you can survive long enough, which features increased risk vs rewards, Cursed Nightmare Zones."  :-)

  • Let the pre-Alpha cash shop items flow...

    Kyleran said:
    AnOldFart said:
    Ungood said:
    Vrika said:
    I really don't get this issue with "advantage". Only a small percentage of players can ever be nobles. The vast majority would never experience it regardless of whether it is sold or not.
    It's not advantage if you can't get it without real-money purchase?

    That's one of the most stupid fanboy arguments I've ever heard.
    No, I said if there is an advantage then it will only affect a minority of players because even if you cannot buy a title most players will never have one regardless.

    Maybe you should read posts properly before shooting your mouth off.
    And yet, the rarity of owning a title is one of the very things that plays psychologically into a consumer's decision to purchase them.
    And yet, still the minority of players.
    The scarcity of nobility makes it even more P2W, not less.
    Only if the purpose of the game is to become nobility, which it isn't.
    This is a point I would love to discuss.

    The goal of the game is not to become a Nobel, it is to do whatever you want. If that means you want to be a blacksmith, or an adventure, or a cook, then trying to put a crown on your head is not where you want to be.

    This makes me think about Guilds in other games.

    Often players need to buy a guild to be a guild leader, then they have officers, and the like. Now, to say everyone that joins a guild, joins with the intention to be a guild leader would be foolish, in fact, I would wager that most don't even want to be officers. They like the social aspect, but would rather play the game, have fun doing what they are doing, then dealing with drama and social issues that the Leader and Officers need to deal with. 

    Now some people join guilds to try and take over, often because they would rather ruin someone else work then put in the work themselves to make their own guild.

    The same could be said for a game like CoE, I wager a large portion of the game, really has no vested goal to be a King, just like they had no need to be leaders in the guilds they joined, they are there to play a game, not play drama-unlimited. Sure some will have delusion that they want to be a Nobel, but I would wager a large portion of them would not want to deal with drama and social problems that will come with it, ergo, like the whole issue of having someone else kick you out of the position.

    So, buying that "Nobility" package, is like buying a Guild Hall, and discovering that you get guild makes thrust upon you... let me know how that is winning.
    Like I said in response to Staalburgher, whatever you dream up as the hypothetical point of the game for some theoretical player (instead of being a noble)... it can also be bought in their P2W cash shop.

    Case and point -- blacksmith, adventurer, and cook.
    Farmer, raider
    Butcher, Baker, Candleshop Maker....

    "My lords, my ladies, and everybody else here not sitting on a cushion!"
  • Valve leaks Steam game player counts; Valve plugged the hole, but important data has already escaped

    Thanks, I should have done a better search first. :smile:
  • Guild Wars 2 - Social Media Warfare Takes Down Two Writers at ArenaNet - MMORPG.com

    One day communications with fans on social media will only be allowed through A.I. like Watson, Cortana, Siri, Alexa,  or Google Assistant.  All will be politically correct and perfect white knights for the companies they represent.  Mark my words, it's the future. :smile: