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advokat666 said:After all it is still Warhammer with all of its flaws. But the devs are doing a lot in making patches, fixing things and bringing new content. So far so good, the problem with this project is the behaviour of the staff. GMs, Devs, etc. They are very aggressive with the players and making it clear on a daily basis that they dont give a fuck about them. It is really that bad that it is ridiculous some times. They ban people for really minor reasons ar whenever they feel like. There are no rules at all for the staff and basically everyone does what he wants. RoR is great if you ignore the people making it, which is really a pitty.
Yoofaloof said:Loved this MMO and the public quests. I was sad to see it go.
mad-hatter said:I can vouch for this server, have a 40 runepriest, though I haven't played it in awhile. My only recommendation to anyone planning to play there, don't mouth off to, or around the staff, they are ruthless and take absolutely no shit from anyone, which isn't really a bad thing. Don't run your mouth in open warbands, because sometimes you don't know who is a staff member, you talk shit to other players and you'll face the banhammer quickly for stupidity.
Gavyne said:WAR was fun, I really liked their class concepts, their introduction of public quests to the MMO genre, and the fact that we could level while doing PvP instances rather than be forced to grind PvE. I played the game for 3 months and enjoyed it while it lasted.
Unfortunately there were issues that caused the game to nosedive.
1. -Lack of content past Tier 3 was evident, you really felt it and it was anticlimactic for you to progress through these levels only to find that the game wasn't finished towards the end. Once the game lost its PvE endgame players, it lost half of its population. Game launched in September, had 750k subscribers by October, but reduced to 300k players by end of December.
2. -Public Quests were overused. You had PQ's in PvE, you had PQ's in RvR, public quests were everywhere, forced onto you whether you liked it or not. Because PQ was a random system, you could've played your hearts out and never got rewarded for it. Both in PvE and RvR, if you were unlucky, you simply didn't get loot. That was a fatal flaw with the design, and many got discouraged over-time due to public quests.
3. -Because people were so starved of loot and rewards, RvR became musical keeps after awhile. Realms started to avoid each other because the faster you took keeps, the more chances you had at getting a roll for something. So it was more rewarding to take empty keeps and avoid having to fight. We've seen these fatal design flaws in RvR games since DAOC introduced RvR. Things were just worse in WAR.
It was a fun game, but had issues that people just couldn't overlook. But all in all it was a successful AAA title launch, with 1.2 mil copies sold within 2 weeks, 750k subscribers within 1 month. Unfortunately it couldn't retain players due to the issues mentioned above. Oh and the engine had issues handling large large scale RvR like city sieges, but what's new.
I'm glad people are having fun with the emu. I myself can't get motivated to play on emus of dead games.
Scorchien said:I played Live War to RR 93 had my statue up in Altdorf at one point for 10 months running..
And this private server has a better version of War running than EA did at close .. Devs have done a fine job .. Tweaking/fixing and adding content ..
The only people i have seen have trouble with these devs are those that deserve it .. By being a dick in chat or on the forums...
These devs are doing this for free .. Why should they tolerate some idiots BS .. I wouldnt .. Its hard work and they have done a fine job..
Be respectful of the devs and the community if you have a concern there a ways to discuss with out being a dick .. Otherwise enjoy the ban ..