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  • Guild Wars 2 - We Talk Daybreak with Andrew Gray & Mike Zadorojny - MMORPG.com

    Aeander said:

    Under Colin, the game gained a negative reputation for overhyping and under-delivering that it is still reeling from.

    Under Mike O'Brien, the game truly turned around, underhyping content that was far beyond expectation. Guild Wars 2 experienced some of its very best content under him.

    Mike Zadorojny did a phenemonal job on Path of Fire and the Daybreak update. He has already inspired confidence, and I think that the franchise's brightest years could be ahead of us. I sincerely hope that we get to see Cantha under his direction, as he has thus far proven to be potentially the greatest game director in franchise history.

    Colin did a great job on HoT, just needed to tune it better from the start. It is one of the most unique expansions ever made!
  • World of Warcraft Classic – Quality of Life - Garrett Fuller - MMORPG.com

    Torval said:
    Thupli said:
    I'd love to see them get classic vanilla up and what it was close to in 1.12.  

    But then, as mentioned in the video linked a few posts up, I'd love to see them add new content and go a different direction than TBC.  A wow alternate, so to speak.  Keep that vanilla dev team employed after they finish their work with a solid server of classic.  Upgrade classic on a new server and get guildbanks in, better itemization for some classes.  Get some specs to a viable limit.  Add some more dungeons.  Keep content hard, keep it so that you still need to pair up sometimes.  I would absolutely live that!

    This is much along my line of thinking as well. I didn't want to get too far off track but for the progression server but I like a lot of the class design in BC and Wrath but I don't like how the timeline ended up with Cata. I don't even mind that they added Panda land and monks as a concept, and I especially liked that they added a faction ambiguous race from the get go.

    If they took the story in another direction while keeping a good blend of earlier class build mechanics I'd be very happy. I like a lot of the idea about a classic server but the idea of it being static isn't very interesting.
    Do you really think they'd take an "alternate dimension" path to a progression server, changing the story and gameplay philosophies versus the path originally taken, though?

    That seems like a lot more work than simply recreating the classic experience.  I mean, don't get me wrong, I'd be stoked too, just asking how realistic you think it would be for Activision to actually allow this sort of endeavor.
    Depends.  They are going to put in the time to get classic right first.  But what will they do after that?  Classic will entertain people for about two years, and then probably a fresh cycle/wave of players.  

    Would players be more likely to progress to classic TBC and then wrath?  Probably.

    Would the rather see a fresh spin on where classic could have gone?  More risky, but could be way more fresh and entertaining too.

    Regardless any alternate or modified version is way past them getting classic finished.
  • Kinesis FreeStyle Edge Gaming Keyboard - Bringing Ergonomics to Gaming - MMORPG.com

    I have a Microsoft ergonomic keyboard. I live the physical split so I know where certain keys are, specifically splitting 1-0 in half. It gives such better knowledge of where your fingers are in space.

    Microsoft keyboard is way less expensive but lacks thew gaming keys. I wish I had them.
  • 'Mount Adoption Licenses' Now for Sale for Gems, Community Ignites at RNG Nature - Guild Wars 2 - MM

    The problem is that it was fee for service for what you want. Now Anet is pushing into gambling instead of direct purchase.

    My opinion of Anet really dropped with this move. Definitely on the road to what people will put up with.

    I used to tout gw2 as a fair b2p model, I wont be doing that anymore, they are getting just as f2p with their model as any other cheap game now.
  • Guild Wars 2 - Skill Visibility - MMORPG.com

    Yeah, we've been asking since beta to have options to reduce it. There are very few tools to reduce pr eliminate visual clutter...certainly no barebones options that would help gameplay and performance.