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Under Colin, the game gained a negative reputation for overhyping and under-delivering that it is still reeling from.
Under Mike O'Brien, the game truly turned around, underhyping content that was far beyond expectation. Guild Wars 2 experienced some of its very best content under him.
Mike Zadorojny did a phenemonal job on Path of Fire and the Daybreak update. He has already inspired confidence, and I think that the franchise's brightest years could be ahead of us. I sincerely hope that we get to see Cantha under his direction, as he has thus far proven to be potentially the greatest game director in franchise history.
Depends. They are going to put in the time to get classic right first. But what will they do after that? Classic will entertain people for about two years, and then probably a fresh cycle/wave of players.MadFrenchie said:Do you really think they'd take an "alternate dimension" path to a progression server, changing the story and gameplay philosophies versus the path originally taken, though?Torval said:Thupli said:I'd love to see them get classic vanilla up and what it was close to in 1.12.
But then, as mentioned in the video linked a few posts up, I'd love to see them add new content and go a different direction than TBC. A wow alternate, so to speak. Keep that vanilla dev team employed after they finish their work with a solid server of classic. Upgrade classic on a new server and get guildbanks in, better itemization for some classes. Get some specs to a viable limit. Add some more dungeons. Keep content hard, keep it so that you still need to pair up sometimes. I would absolutely live that!
This is much along my line of thinking as well. I didn't want to get too far off track but for the progression server but I like a lot of the class design in BC and Wrath but I don't like how the timeline ended up with Cata. I don't even mind that they added Panda land and monks as a concept, and I especially liked that they added a faction ambiguous race from the get go.
If they took the story in another direction while keeping a good blend of earlier class build mechanics I'd be very happy. I like a lot of the idea about a classic server but the idea of it being static isn't very interesting.
That seems like a lot more work than simply recreating the classic experience. I mean, don't get me wrong, I'd be stoked too, just asking how realistic you think it would be for Activision to actually allow this sort of endeavor.