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No, he was told to 'go away' without any discussion of his opinion. Basically, @Theocritus' opinion was ignored, the point he was making was ignored, and @SavageHorizon clearly tried to shut off further discussion of his opinion.Amathe said:It wasn't just a dissenting opinion. He said he dislikes one of the essential premises of the game, namely, the bringing back of old school type combat. It would be like going to a Cinnabon bakery and saying "I don't like cinnamon buns!" What are they going to do in response to such a statement? Say "oh ok then we will start over and become an Arbys."Mendel said:Once again, a dissenting opinion is shouted down, without any attempt to try to explain 'why' what another poster is seeing isn't what they are seeing.
There are hundreds of games on this website's game list that I don't like because I don't like the manner of game that they are. But I don't hang out on their forums, making sure to get a shot in on those games every time someone mentions them or God forbid says anything praiseworthy of them. Because that would be pointless trolling.
So, post launch my choice of careers will be limited because I didn't purchase them with cash prior to the game launching. If that's not Pay to Win, I don't know if I've ever encountered if before.mystichaze said:Ok, let me try to explain this once again. Those that are purchasing items beforehand are going to be the ones that are filling/building the world prior to launch. Once launch happens it will be players that are going to be the merchants, professionals, breeding pets/mounts, making equipment, tailoring, teaching apprentices. making jewelry, taming wild animals, building infrastructure ext... If those items are sold in a shop it would be harmful to the economies and the player's income. (No loot drops to acquire gold in)Mendel said:If any specific item would be "detrimental to the intended structure of the game", why would selling it prior to a non-wipe launch not also be detrimental? That's just seems to be playing semantics.mystichaze said:Opening a cash shop with items like these once the game has launched, as we have discussed many times before in these forums, would be detrimental to the intended structure of the game. Though I am sure if they could find things that wouldn't hurt the game's design to put in a cash shop, the community wouldn't be opposed to the implementation post-launch store.Slapshot1188 said:I will say it again. Shutting the cash shop at launch is a big mistake. They are literally selling millions of dollars of items before launch... shutting it down just cuts off revenue that they desperately need.AshyLarry24 said:Cool, already sounds like the foxcelot is being well received.
I'm pretty excited, especially with how successful the last sale was. I was beginning to get worried about the lack of income, but it's now seeming like they might be able to extend this without going to publisher for awhile.
I'll always prefer no cash shop at all, but having one that lets people buy millions of dollars of items before launch and then shutting it just seems like the worst of all worlds.
Let's take the Foxcelot for example, say I buy a male and female so that I can breed them for resale purposes. (Don't forget they do grow old and die, plus they need to be feed so they don't starve to death). If a store was to sell them after launch it would take away from my chosen profession.