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@DMKano already refuted this, all those games have Cash Shops now.Vorthanion said:
A monthly sub and everything available in the game just like the old days
The only problem with this model is that it requires a very high population of players to stay viable because you put a low, fixed cap on how much a player can spend on the game.
The real problem is that is unsustainable - it is literally impossible to run a MMORPG on pure subscription for a long time.
The population over time declines - and only continues to decline - thus inevitably reaching a point where running a game costs more than the number of players remaining to sustain it.
The only variable is how fast you get to this point - 6 months, a year - or decades - but it is inevitable.
Games like Ultima Online, EverQuest and World of Warcraft would put the fallacy to your statement. If you make a good game and thoroughly support it with updates, you can go decades before having to consider other avenues of revenue. The problem is that the industry is only interested in quick and "easy" cash. They are no longer interested in working for their 37 plus billion dollars per year, surpassing the movie industry. The gaming industry needs to take a thorough self examination and deal with its rampant out of control costs, inefficiencies and shortsightedness and come up with real solutions that don't involve cheap addicting gambling mechanics and pavlov psycho bullcrap.
Sadly, @SBFord, the strength of many of this community's members appears to be 'shouting down' anything discussion that they don't personally agree with. Welcome to my world.SBFord said:For those arguing on the validity of a news story, let me remind you of the definition of "news":noun, ( usually used with a singular verb)1. a report of a recent event; intelligence; information:His family has had no news of his whereabouts for months.2.The presentation of a report on recent or new events in a newspaper or other periodical or on radio or television.3. such reports taken collectively; information reported: There's good news tonight.
Let me point out the salient phrases: INFORMATION, THE PRESENTATION OF A REPORT ON RECENT OR NEW EVENTS.
This is why the story is being laid out. The charge of "fake news" is just a smokescreen to stop people from objectively determining the validity of the information presented and their personal reaction to it. The tactic is the new "thing" these days and is only used by those who want to see information flow in only one pre-determined direction.
The news item is not an endorsement. It is not an opinion. It is a fact about something that has happened with regard to a game that many people on this site have loved and miss since it shut down.
If anyone reading this is not doing their own due diligence when visiting the IndieGoGo page, then then that is on them, not on MMORPG.com. Once again I will reiterate that I have a lot more faith in the intelligence of this community to figure out what is legit and what is a scam. Everyone must decide for themselves.
Information is power. Critical thinking is key. Learn about all sides through research and make a decision based on all the facts.
The whole Pay-to-Test angle reminds me of an old Benny Hill bit (Americanized here).Nyctelios said:Even that I love to see this project progress I really don't like this "feedback from payers" approach. Game testers followed procedures and were qualified for the job.. Those people just paid.