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Several points to consider.VicusEQ said:Not a rant. Just don't understand it fully. EQ/UO/CoX/DAOC/SWG/ect All these games where the foundation of their MMO genres but since their release no one has really made a successor to any of them. The only real attempt have been by very little known companies that when they released them had very little resources for the game to be given any real shot. I feel like its just been bad luck on many parts of these games to have true successors (meaning basis of the game is the same just updated graphics and expanded mechanics to what was already tried and true). Also I feel the main reason is the greed for cash has made developers rush games or add things to the game that end up setting up their failure.
My point is there is a crowd out there of players that really want an old feeling game with just updated graphics and maybe a few new little features.
This kind of thing is a perfect example of how writing to an individual is different than writing for a group. You'd think that in a group-oriented game, they'd at least try to write for a group instead of individuals. "Players are legendary heroes, stripped of their powerful relics." should be the way that reads, or at least one example that more closely meshes with a group philosophy.Neanderthal said:
This part from the game description:
"The player is a legendary hero, stripped of his or her powerful relics"
It's not a big thing but it does rub me the wrong way. How many of you have said in the past that you are annoyed by games that tell you you're a great hero or the chosen one or some crap like that when you know very well that the game is telling everyone else the same thing?
I'm sure this will have very little (if any) impact on day to day gameplay. However, it seems like the wrong tone to take for a game of the type they are making. I think it would be better if they didn't say anything at all about player characters. I have a bigger issue with the game than this, it's just a little thing that seems out of whack to me.
Very true, @sunandshadow. There is plenty of hardware on the client end to do much more elaborate things than games attempt. The problem, in my view, is that games aren't attempting to do anything more elaborate. Processing power is adequate for much more difficult applications, why haven't we seen game developers attempt anything that can't be reproduced with analog dice?sunandshadow said:Things besides graphics aren't dependant on hardware speed though, so I'm not sure why you think more would help. We've got enough hardware for good physics simulation, or for better AI if that existed. We've got more than enough hardware for interactive story, intricate game mechanics, voice chat, deeply developed NPCs, less predictable monsters...centkin said:What has mostly happened to the progression of MMORPGs is that computers stopped getting faster. There were a lot of good ideas, that were implausible back in the day and still implausible now.
We won't see much improvement until computers actually make a leap in something more meaningful than graphics.