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Project Gorgon
  • Staff to Increase Thanks to a Successful Round of Independent Funding - Saga of Lucimia - MMORPG.com

    Renfail said:

    Torval said:

    Congrats on your funding. Keep on going.

    Onwards and upwards!

    Really glad to hear this for you guys. I will be keeping tabs on this and am glad to see more old school games get some love. :)
  • Graphics

    Kyleran said:
    Dullahan said:
    Scolioz said:
    Gnog said:
    I continue to shake my head at the salt on this forum.  The notion that Pantheon cannot get 25,000 active subscribers is silly.  Around 15,000 people have registered accounts on the development forum, 12-18 months away from launch, when almost no promotional efforts have been made.  
    that's not a lot... it should have like 50,000+ registered people already
    Any forum where you have to pledge to post is going to have less people.
    And is basically an echo chamber. 
    Won't say you are completely wrong here but believe me more and more people who played other games than EQ have been coming in quite frequently. There is more debate going on than a year ago in the forums so it's getting better. IMO, probably one of the reason for that letter from brad you posted.
  • The 10 Greatest MMORPGs of All Time - 2017 Edition - The List - MMORPG.com

    Sovrath said:

    Gorwe said:

    Here's my list, based on quality of product, its impact on genre and it fitting the genre:

    1. World of Warcraft

    2. Everquest

    3. EvE

    4. Ultima Online

    5. Final Fantasy XI

    6. LoTR:O

    7. Elder Scrolls Online

    8. Dark Age of Camelot

    9. Guild Wars(any)

    10. Final Fantasy XIV / or SWTOR(if one entry / franchise)

    I wouldn't put Lord of the Rings because it doesn't do much different than world of warcraft except with a lord of the rings setting.

    And world of Warcraft does it better.

    As as I've said, I played Lord of the Rings OVER World of Warcraft.

    Now, I'm not talking about "preference" but the idea of "the greatest" mmorpg's.

    WoW, EQ, UO, DAoC and GW are the ones on that list that I'd credit with having major impacts. Hence the ones being wildly successful and/or spawning a number of clones in their wake. FFXI was never a major hit. It was way too grindy for that, and didn't bring anything all that unique to the table.

    SWTOR probably helped push the "story driven MMO" revolution, far more than ESO did, which came a good deal later. And FFXIV and LotR:O are soundly in the WoW clones category, just with a better emphasis on story (although WoW upped their game there too if I'm not mistaken). It's very much a personal preference list over an objective one IMO.
    No XI was a hit at 500k playing the game at it's peak. The job system was unique, the calendar system and how it affected crafting also unique. Also dynamic events like gw2 and rift had were done on XI years before and it started with besieged. There are more as well. 
  • Whole story?

    Lerxst said:
    Looking over the forum posts, it's like I started reading a book form the middle of the story.

    I played this game a few years ago while it was in one of the alpha stages- long enough tot turn into a cow, cure myself from being a cow and win the favor of several NPCs. There wasn't much content after that, so I stopped.

    Now, it looks like this site is saying the game is complete and released, and forum posts are going back and forth with various stories and opinions of the game. 

    So what has actually happened with this game?? Is ti still being developed? Has it been largely added to and improved since 2013(ish)? Is it still free, or now a charge since it's "released"?
    Yes lots more content has been added since 2013. In the last couple of year this has been added:
    New Website and Forums;Multiple new zones;  A completely new tutorial experience;  Dozens of new skills; Increased skill levels;  Complete overhaul of the power system;  Complete overhaul of equipment bonuses; New Animal Forms;  New Animal items;  Created and implemented an Animal Town;  Created new quest systems;  Created New NPCS;  Added Guilds;  Added Guild Missions;  Added Player Vendors;  Added dispensers;  Added Work Orders;  Added the ability to drown;  Updated many game systems and functions;  Implemented and Updated the in-game day/night cycle.And much more is on the way as they update the game often. It is also still free until early access steam launch. After that its b2p with optional sub.
  • "The Pantheon Difference" (from the official Pantheon website)

    Distopia said:
    svann said:

     The entire journey should be fun not just the end game, and from what I hear Pantheon is aiming for that.  So because the entire game is fun (beginning, middle and end) it should be just as fun to start a new character since he doesnt necessarily have to get to end game to have fun.
    I also wanted to hit on a separate matter here. The expectation of it all being worthwhile and engaging, I don't expect that, I really don't think anyone should. At best by nature of the model there are going to be at least slightly generic grindy bits, that are usually best experienced only once. That's the very nature of progression in these games. Not to mention the damn near impossible feat of offering hundreds of hours of compelling content.  
    This is true but I will say with multiple factions (as Pantheon will have) it can help for a new beginner experience. As you start in other zones with some different quests, even story lines and lore and such.