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how about a game where players with no time get punished?ikcin said:Imagine a game where the stats of your character decrease during the time of playing. For example with 4% from the initial numbers per our for every 24 hours. So if you play up to 4 hours per day, which is the healthy maximum I think, your character will lose 16% of its strength, dexterity and health. But if you play 10 hours every indicator will decrease with 40%. So no more bots and nolifers in the MMOs. The result will be a pretty balanced gameplay.
Everything this man touches turns to lead.
The character looks more like old Luke Skywalker than actual Mark Hamill.
haters gonna hate, who cares.Erillion said:Funny that by its own definition since the start of the project Star Citizen is NOT an MMO. Making that MMORPG vote somewhat futile.