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Ridelynn

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Ridelynn
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  • Should I make a new engine or just shut up?

    cjmarsh said:
    I said "dont do it" but not for the reason I originally expected to after reading the op and comments. You're an experienced programmer so you understand the perils of writing a core client in anything other than C++ (with whatever other language for scripting). Frankly, if you're looking for an advanced hobby project I'd suggest rolling your own with Vulkan and C++ or better yet, using an existing engine like Unity, Unreal, or Xenko to create the client and focus on the backend server solution for the cloud.
    I mostly agree with cjmarsh. I think you gotta make the decision - are you trying to develop a game engine, or a game? Your post ~sounds~ like game engine there. So I'll continue forward under that assumption.

    From what I remember of Multiverse - they wrapped up Firefly rights, which I was excited about. But their marketing angle was to be a game engine that was going to be easier for developers - not really to push games out. Honestly, it sounded like a shovelware platform to me at the time.

    That was ... almost 15 years ago.

    Today, I think Unreal, Unity, Cryengine/Lumberyard, Source (you could argue that's dead now too) and probably a handful of other less famous engines, have probably already achieved, and surpassed that original goal.

    If you want to make a game engine - good on you. Absolutely nothing wrong with that, and I wish I were smart enough to do the same thing. But Multiverse doesn't hold any special attraction anymore, there's no brand recognition or anything it promised to do that hasn't already been done, and improved upon since. If you want to pick up Multiverse and bring that project back from the dead, that's cool too, I want to be clear I'm not dogging your ambition at all. But resurrecting MV just for the sake of making a game made from MV... nah, no interest in that.
    cjmarsh
  • Is this a power supply issue?

    When it comes to freaky hibernation/sleep issues - I've found the problem is almost always related to some Windows setting, or conflict between BIOS power management and Windows power management. When it's not something software related, it's been something to do with an overclock, and you just have to decide if you'd rather have an overclock, or sleep working properly.

    Sometimes I can get it figured out - sometimes not. And I just figure out exactly what isn't working and, then, I don't do that.

    I've seen a lot of computers able to sleep but not hibernate, able to hibernate but not sleep, not be able to go into sleep at all, go into sleep but wake themselves up every hour or so, never be able to enter any sort of sleep mode at all without locking up, the list goes on. I don't know why, but Windows PCs and sleep just has never really worked out very well or consistently - probably because there are about 400,000 different combinations of Pstates and power save modes across all the various hardware, and motherboard/system manufacturers aren't ever able to adhere to some set standard that Microsoft and other various driver providers can make work consistently.



    forcelimaQuizzicalTorval
  • Dude plays a game for >14,000 hours and doesn't recommend it. What game have you played the most?

    The guy on the steam forum just sounds pissed he can't keep up as a F2P player. I think he just has unrealistic expectations from a F2P game.

    I have ... years worth of hours in EQ1. I would not recommend the game to anyone right now. It was a great game in it's day. Now it's a cycle of 3 distinct expansion motifs, rotated throughout which just provide more of the same on a severely outdated game engine.

    I have many hundreds of hours in WoW and FFXIV. I might begrudgingly recommend WoW to a specific type of gamer, it still has some redeeming qualities if you haven't already played it to death. I'd be more inclined to recommend FFXIV, but again, to a specific type of gamer looking for something that FFXIV specifically does well (of which it has a lot of good qualities, but I wouldn't call it a Bill & Ted's Wyld Stallyns gaming utopia).

    Most recently, I have hundreds of hours in on Factorio. That game, on the other hand, I will gladly shill for all day long - seriously go play it.

    There are probably a handful of other games I have hundreds of hours invested in that just don't come to mind any more - not necessarily because they aren't good games, I just tend to fixate on a game until I get stuck - either progression slows to the point I lose interest, or the gameplay stalls out. Games I tend to get hooked into are almost always because of the community - I get involved with a good Guild/Clan, and I will easily dump a lot of hours in there even if I'm not always enjoying the game itself.
    TorvalHawkaya399
  • Why do people hate isometric?

    The only thing I have against games that bill themselves as isometric/dimetrix/whatever we want to call a slanted angle 3D representation on a 2D platform: locked camera angles.

    I have the same issue with third person over the shoulder (my biggest hangup with Warframe - big frame stuck right in my center line of sight), although it isn't quite as bad since there's at least some ways to tease the camera around.

    I think I was just spoiled by EQ early on with Velious (among countless other games, to be certain) --  able to zoom all the way into first person and out almost as far as you wanted to, with pretty generous camera control independent of character movement. I have a very bad habit of fidgeting with the scroll wheel and zooming in and out and playing with the camera in down time. There was that point where you were not-quite-first-person and could see the inside of your skull/wireframe in EQ....

    That being said, they don't totally ruin games for me - I still like Diablo. I still like Warframe. But I do like playing with the camera in games.
    4507VyntAlBQuirky
  • Miners make it harder to find budget video cards

    As far as wishing crytpocurrency banned just because I want to get my hands on cheaper GPUs again...

    I don't know. 

    I could see a lot of good coming from blockchain tech if it's legitimized in the right way, so I don't know that I would wish the entire thing to hell just because I want to build another computer.

    Right now the issue is that no one knows what the future of cryptocurrency is going to be. The GPU manufacturers are estatic that they are seeing record high sales, for sure. But they are also afraid of boosting production to meet demand in case the bottom drops out again, and they get stuck with a lot of inventory to cut.

    If it cleanly broke one way or another: we knew Crytpo was here to stay and mining via GPUs was the way to move forward - you can be certain that AIBs and GPU manufacturers would be all over it, with very specific mining SKUs (we've already seen a couple, but they are rare birds). Production would ramp up to meet demand, and we'd get back to something like normalcy. I don't think we'll get back to price parity with the past, but closer than we are now.

    Or if we knew that either Cryptocurrency was on the way out, the bubble breaks, or mining could shift to some more dedicated equipment than consumer GPUs (such as Bitcoin with ASICs). Then miners would shift to that equipment, and GPUs would stabilize back out.

    The people who will make a killing (or lose their shirts) on Cyptocurrency aren't the miners. It will be the investors who just are good at buying low and selling high. Why bother with the hard labor of mining when you can make money work for you to much greater effect. 
    Hulluck