Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!




Last Active
  • Final Fantasy XIV - The Ceremony of Eternal Bonding is Scarier Than Actual Marriage - MMORPG.com

    Don't know if it's because I've been a Role Player for the past 20+ years or not (ever since AOL 2.0 or so), but the prospect of the Eternal Bonding ceremony doesn't really frighten me. Been to several as a guest and it's an incredibly fun thing to behold. Super intricate and with some work that the two have to do to even get to that point -- both socially, together and with in-game quests having you travel across the world together to pray at each of the twelve's stones and ask for their blessing.

    Though I'd have to say, that writing this article admitting you're embarrassed is a step in the right direction -- and possibly more embarrassing as a whole than playing a game you two enjoy and expressing your appreciation for one another with your character's ceremony. But I'm wholly aware that I've long since given up on what others think so long as me and my friends / partner / RP character friends / partners are all having fun -- as that's what it's all about. Making friends and memories and the like.

    I suppose you should ask yourself what is it that really embarrasses you? Are you portraying yourself onto that character? Do you view, in your mind's eye, that it is someone different from you and they would be embarrassed? Perhaps what people would think about getting married inside of a game? Meh! We're all gamers, and it's a feature that gives a two seater mount, memories, teleportion to one another among other things.

    The most important thing I think is what both you and she believe or want; if she'd like to partake in the ceremony, then it might be a time where we have to "man up" and do it for our S/O so that they either don't have to dismiss the idea entirely themselves or do it with a friend that's not you. Heck, if the two of you ever tie the knot in the future, you could even think about a FF themed wedding and also tie the knot in game shortly after or before. It may be that you subconsciously think it's silly to do so before actually doing it for reals. But as a whole no one is putting a machinist gun to your head and saying that you have to do it.

    It's a piece of content that is missing from a lot of games when it should be present. Never in your face as "you have to do this", and neatly tucked away to be done only in the Twelve's building and such. Though we're gamers as a whole, playing a MMO JRPG and likely watching One Punch Man on a second screen while raiding Ivalice from FFXII and nerding out on old Final Fantasy characters before queuing for the new trailer of Star Wars or Marvel. If you've accepting all that, then the prospect of creating more memories in the game shouldn't phase you.


    Though in my opinion that "embarrassment" or friends making fun of you as you shyly laugh or smile towards it and go on with things is called happiness. People who care enough about you to do that, and doing it with / for another person as a whole. Don't be embarrassed to be happy or to make someone else such. When you go for something, own it without making excuses! That's super respectable.
  • Destiny 2 - Was a Sequel a Mistake? - MMORPG.com

    Obligatory Warframe comment in a Destiny thread:

    Warframe comment.

    That is all.
  • Obsidian Entertainment Wants Your Input About DLC & Its Games - General News

    DLC and Microtransactions are a plague to most games. They are abused by large companies for a quick buck, oft deliverying a half-assed initial release in lieu of such.

    Full expansions are something that are still dear to my heart. Like how P2P MMOs have and how GW2 has started to do -- and how the first GWs was. I still remember fondly the days of Baldur's Gate / Neverwinter Nights / Diablo / Warcraft / Starcraft etc. Legitimate additions that provide exceptional additions and content that rival the first. In fact, many of those games had expansions that just made the game go from great to almost perfect. Instant classic status.

    Whenever I see "season passes", I just feel insulted. Like they planned -- or completed things -- before seeing the game's success with the expressed purpose to get more money than the $100 they might have sold an Elite Edition that has even more locked content behind more money. Want another $50-100 for the full story. Doesn't Destiny 2 now sell dyes when the system was free in the first? Along with this season pass and the "Full story" advertisement in the purchased box?
  • No Announcements at Blizzcon but 'We're Hard at Work on the Future of Diablo' - Diablo 3 - MMORPG.co

    (o.o) This is me.

    (-.-) This is me giving up.

    [D3]<(-.-<) This is me giving up on the Diablo Franchise. <br />

    Well. At least we still have Star... Hmm. Uh. D--... Hm. Warcraft IV... Ehh...

    Make way for Phone Apps, RNG and Arena games.
  • Final Fantasy XIV - In Defense of Content Most Will Never See - MMORPG.com

    Nice article.

    I've recently returned to World of Warcraft and the disappointment in how faceroll the end game content is infinite. It doesn't feel like the WoW I remember. It's still fun, but it's crap compared to how it used to be.

    It definitely sucks to miss out on content because it's too difficult and you can't get into a party that's doing it. But I think that's a lot better and far more rewarding than going into a game like WoW in its current state and literally doing nothing while bosses fall before your group.

    Yeah the thing is, the difficulty is tuned differently for WoW. You will be going in and facerolling everything on normal difficulty and even heroic, but then you get into Mythic, and one mistake wipes your group. Raiding is a tad different though, because anything that isn't in raid finder is way more difficult. Try doing a raid on Mythic and just pushing buttons. It wont work. You have to know exactly what to do when. It's incredibly difficult.

    Doing a fight without knowing the mechanics -- having to figure them out for yourself -- is incredibly hard to do (in that you constantly wipe while doing such). Beyond that, what you are describing is playing a game how it's meant (or perhaps a better term is "balanced") to play. It is a shame that most people do just button mash -- and that games catered to this on most degrees -- but saying you have to know "what to do when" is difficult, to me, is just knowing how to play the game. There's no difficulty in it. The real difficulty is getting 20 people together that actually do care enough to "learn what to do and when" and then let addons do the rest for them.

    It used to be that classes had their own difficulty curve as well. In addition to addons not being so sophisticated. This in tandem with multiple difficulties (or even one difficulty with no compromise, or having to do special things to make a fight harder, etc) made for a game where you could edit said difficulty yourself in some small way. Play the easiest spec. or class with the least mechanics to know, decide whether you need the extra help of an addon and be spoiled (as opposed to things such as DBM and others being mandatory), etc. The guild could also collectively decide if they want to challenge themselves.

    This is why WoW has fallen from grace for many, and why I personally scoff at anyone who says "difficult" and "WoW" in the same sentence if they're not in the race for world first and don't have all the answers and special addons given to them for the "hardest" fights of a raid. I mean, seriously... I've seen addons that tell you distance between players, give warning signs and loud noises when you're standing in something (or about to be), for phase switches, attacks, when to use abilities, how to use abilities... even have pictures and sound telling you your entire rotation (and if you have a debuff). Plowing through an unknown boss 600 times in a row takes patience and dedication; the most difficult thing there is finding people that have that. Followed by them all actually playing the game correctly.

    WoW lost a certain charm for me when to took out Challenge Modes this expansion -- as well as the ridiculous amounts of RNG. Those who say that these Mythic Dungeons replaced it never did full gold runs on CMs in MoP and WoD. They were runs that exceptional teamwork, class play, etc. was needed. Item levels were dropped and normal mobs could hit harder than raid bosses. Indeed, tips and tricks and efficiency had to be developed and executed to perfection, and one wrong button press from your tank meant you had to restart the whole dungeon and not just the last boss. Knowing when to kite, burst, constantly CCing everything imaginable, watching for ground effects that killed you in less than a second, mobs with one shot attacks. There was nothing like it.

    Though WoD's break down of classes and Legion's "Fantasy classes" really eliminated much of class difficulty option as a whole. I'm starting to see signs of this in Final Fantasy, though many of the "difficult" individual classes are still incredibly rough to play perfectly. If not just flat out exhausting. Match that with level sync and normal dungons still having multiple one shot mechanics and an absence of addons... Well, it's the closest thing I have to how things used to be in WoW. Especially in Stormblood where I still see people get owned on the new Primal Fights (the easiest difficulty, no less). Kind of insane that they're so unforgiving to players who just "button mash" or "don't care". There are still tiers of "difficulty" that you can combine starting from how advanced a specific class is to play (or how face roll it is, if you want an easy class) matched with other variables and different types of content beyond just dungeons and raids (and even making it so the "Mythic" raids and "Heroic" dungeons are unique and not just a math increase with maybe an extra ability or phase (on the last boss); different paths, aesthetics, mobs, bosses, music, areas, story, etc). You can pick what you like and just stick with it.