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  • The Seething Shore Battleground Now Live on NA Servers for a Limited Time - World of Warcraft - MMOR

    Arskaaa said:

    allied races should be neutral like panda.


    I'd die before I see core races like Tauren or their sub-races enter the Alliance fold. Same with Draenor Orcs (upcoming allied race) entering the alliance as well. The Horde and the Alliance need to have more differences between each other not less and not become a color to choose and more an actual faction.

    I'd like to see NPC Humans on the Horde and NPC Orcs on the Alliance. Not in bulk, but just a few here and there to represent that, yes, in lore there are many mercenaries of these races that don't care who they work with. Probably more mercenaries that are humans, but still. Perhaps even more human bandits and orcish thugs on the roads, making random encounters with them trying to rob you or something.
  • World of Warcraft - Our Guide to Keeping Busy Until Battle for Azeroth Arrives - MMORPG.com

    Good article. I'd be fine with just staying unsub'd until BFA. Though the thought of trying to play catch up with reputations to unlock the races weighs heavily on my mind and may bump that up to as soon as the next couple of days. Still have way too much to do and manage on FFXIV with all my crafters, gatherers, alts, alt's squadrons and retainers, leveling retainers, goldsaucer, potd statics, primal mounts, storylines, tomes, raids, new airships & preparing stacks of materials for submarines (and the new stacking limit / bag space / chocobo space in the next patch), treasure hunting, Aquapolis, alt classes, etc. Though at least I can do the retainer leveling while I get argussian reputation.
  • Crowfall - Crafting Changes and the Damned Dirty Word - MMORPG.com

    BruceYee said:

    Aeander said:

    Wrong move. Hard pass. B2P + semi-regular DLC releases should be all that's needed to make a game profitable. If it doesn't, than maybe the game isn't worth playing in the first place.

    What MMO has ever functioned on a box price and expansions alone? The breakneck pace of high price dlc required for such an undertaking is unsustainable and completely unrealistic in the MMO space.

    A few CAN I'm sure like Guild wars? ESO? Some Steam MMO's fuction soley on BTP even.
    Why did this game not go that route with BTP, DLC + optional sub? cause they are whaling plain and simple.

    Has there been any extra content announced for this game similar to DLC or expansions that would justify an ongoing flow of whale funds? So far all I've seen is the base game that they are trying to get ready for the public.

    The notion that MMO's after release costs millions to maintain is an illusion and anyone involved in the industry knows this but aren't saying because that'll curb investment into new projects.

    Decided to talk about this in a different post (mainly because the one above is maxed out).

    At present, Crowfall is B2P + Optional Sub + Eternal Kingdom Fluff

    12 million actually isn't a whole lot to make a game with.  They've been revamping each system and ironing things out.  They have expressed interests in new planet types and new classes in the past, among various other things.  Though we've all seen what happens when someone plans an expansion before the original is released with ARK among other games.  Planning on making what you have as good as you can get it takes priority in design.

    Also, I participated in the first ever non-accredited investor campaign with the new laws that went into effect, and I receive monthly investor reports from ACE and a few others that I've since dipped my hands into.  It's all confidential so I won't go into specifics, but money drains fast for a first project indie -- especially when you're not released yet, need to still worry about marketing and have no reliable income as a result.

    You may have looked at super old, third party data about bandwidth costs in the past and drew conclusions from them -- many people have seen them floating around -- but those don't even begin to address costs and re-investments.
  • Catching up

    Depends on where you are.

    The patch content for the original (post remake, 2.1-2.35 ARR) release is pretty bad.  They've expressed a want to completely remake it in the future and the ARR story skip option is popular because of that.  Though after you get through that (it starts to pick up around patch 2.3.5), it should be relatively smooth sailing with a more interesting Final Fantasy like story throughout Heavensward and definitely into Stormblood (including their patch content, as they learned their lesson from ARR).

    I'd second the comment about just letting yourself get side tracked every now and again; many of the game's systems are hidden through exploration and reading text.  It used to be pretty bad as you had to do all the side quests to find them, but they've since made it so you can tell which side quests unlock new features but addition a "+" sign on side quests.

    As a whole it's a super complex game compared to most (with nearly every feature having its own sort of meta, if you even find out about a feature),  that also has "Old school" attunement quest and having to work you butt off to figure out the next new feature that's available to you at your level.  Along with having every class available to you on a single character, pretty much every activity has a sense of accomplishment to it.  The leveling experience / main storyline is a journey in of itself that will take months to play through like any good RPG.  It isn't a case of getting from one to max in three hours, or one shotting mobs.  It feels, to me, like a legitimate game and is probably one of the main reasons why WoW is beefing up their world mobs for the BFA leveling experience.

    What WoW (as a fellow sub based game) has over FFXIV is that it does the hardest versions of raids better than FFXIV (though FFXIV has a better "LFR" system, as they make a unique raid just for LFR and their "normal" and "hard" versions of the premade raid is entirely different -- new location, story, music, bosses, etc.).  Though FFXIV does pretty much everything else better, from pacing to feeling accomplished -- class design, rotations, dungeon design (Bosses -- especially in Heavensward and Stormblood Dungeons -- have mechanics that put most WoW Raid bosses to shame and are unforgiving; hard mode and normal mode are also different in design, layout, music and bosses and not just a lazy beef of enemy stats), crafting (gear, storyline, rotations and a lush material and gathering economy; also its own meta), side activities (most of which even full time players don't have everything unlocked or know about), etc. -- with a ton of features supporting each other and constantly being updated rather than abandoned with new expansions.  With the new PvP updates, I'd say it even does a much better job at PvP than Legion currently does with its mess of a new system.

    In essence, if one has to pick between one sub or the other, FFXIV is best for casual players that take their time and like a challenge and WoW is better for Hardcore raiders that view raiding as the only game WoW has to offer -- and have the ability to race there in three hours from fresh.

    As for smooth sailing with experience, you are able to get to 1-45 pretty much without doing side quests now.  Though 45-50 might require a few extra dungeons / Palace of the dead / PvP/ Fates / Squadron Dungeons (available starting level 46 after assembling and training a squadron), roulettes, etc.  If you decide to start a new job on the character, you also get a 100% experience boost to everything in addition to rest bonuses and gear bonuses and food bonuses (and FC bonuses if they keep their buffs up).

    I'd recommend doing the Hall of the Novice questline, as it will award you with a ring that gives +30% experience per kill and has stats that are better than most rings up to level 50 in game.  As well as a full set of dungeon level 15 armor for new jobs you might take up.

  • Crowfall - Crafting Changes and the Damned Dirty Word - MMORPG.com

    TL;DR - they're good devs and deserve all our money.

    I've been keeping an eye on Crowfall since the Kickstarter three years ago. I've watched every single YouTube video update and read every article, so I'm very much a fanboy but at least I'm informed. The devs aren't just some upstarts with lofty dreams and promises built on nothing. They are hardened veterans who are very much the old school gamers from the demographic they're building the game for. They know how to make the game, they know very well what their technical and financial limitations are, and in my eyes they are keeping their word to the T. Only the impatient are complaining about release time.

    Every third party news site passing along their updates seems to elicit this knee jerk response from children without perspective. These guys are making a new type of MMO on a budget, and in a reasonable amount of time considering the target scope and quality level. They are directly avoiding the bland WoW formula without flying into the sun like Darkfall.

    At this point, the game is fluid, concise, and mostly functional near the end of pre-alpha. The devs are smart, funny, cool and absolutely hate FTP and PTW. MTX isn't inherently evil if approached legitimately for cosmetics or DLC.

    The game isn't done yet, and they have to pay the bills. They do not have 50 million just laying around to fund another WoW or Everquest clone. I hope in two years, the game is very successful and popular, then all the naysayers are eating their words with a tall glass of STFU and a seasoned side of I Told You So.

    Been following the game since Kickstarter and did all my research prior to donating.  To date I've only helped fund a handful of games after looking into the public backgrounds of those that headed the project -- mainly to see if they were who they claimed they were.  To date, all of the projects I've funded were great successes and released games that I played at least twice.  These include Shadowrun, Divinity: Original Sin, Divinity: Original Sin 2, Crowfall, Grimdawn, Etc.

    They have treated me well over the years as I perused their sites and contacted their support, often getting a response from e-mail within minutes and seeing a lot of interaction on their forum sites.  They gave me quite a bit of deals over the years, free stuff, etc.  The biggest treat being able to trade in kickstarter items that I didn't want for credit shortly after the funding campaign was over.  This is in addition to being the first company to offer actual stock / shares in the company under new title regulations.  As such, I receive monthly investor reports and in depth knowledge.

    The thing is, I absolutely hate PvP games.  It has been my belief that they aren't popular enough to survive in the market -- or at least history has shown this.  Many say that it's just because 99% of those games were flawed in some way.  Though despite all of this, what I saw in my research -- and the contact I've had with the company -- led me not only to donate through kickstarter, but also invest in the company.  They're good people that have treated their early adopters well.  Trying to make as many things as possible as fair as possible -- and if they change anything, giving a promise that they will replace it with something of equal worth (though exclaim that most likely that translates into a much bigger return for us -- and I've seen that first hand with some reimbursements that vastly exceeded my expectations as a whole).

    As a whole they have built up an incredible amount of good will from those that have actually be paying attention to them and participating in the community.

    Some recent criticism and reservations I have are as followed:

    I don't like how they're rewarding big guilds by giving them free money for each member they have.  This seems odd to say, as they're giving free money, but as a person who likes to join small guilds, I think this is just making the "rich richer" as a whole.  It can only be used on cosmetic stuff, but still.  It's also incentives for my own friends to join elsewhere, or for zergs to form because hey, free money.

    Their reasoning for this seems to be the Kickstarter and package promises of guild name reservations and the like.  Though they got rid of name reservations -- also a part of the package -- but didn't really reimburse people for that.  This is the first case of them not following through on reimbursing us -- yet.  Apparently it was a mistake to add the guild reservation in 2016 packages and so they had to keep on selling it, coming up with a plan to pay guild masters back by giving them $10 per member as credit.  So having four members reimburses you fully, and you could potentially profit thousands.

    This is vastly exceeding the "equal value" pledge when changing things.  But also brings up its own problems.  In truth, it's incredibly generous, but only to guild masters.  Which are the ones that likely bought the reservations in the first place.  Perhaps too generous to a fault.  People now worry about joining the wrong guilds and using up their new member status.

    There is also the guild wallet that people can donate into.  Which I actually like, as it provides a safe way to provide for your guild rather than just sending a real check / paypal to a random person.  It may lead to mandatory member fees if a guild is considered #1 in the game and constantly provides you with victories, but honestly that's how real guilds / organizations are.  It's up to someone if they want to be in that guild or not, as well as the guild itself to decide if they offer enough benefits to justify it.  Though this won't apply to 99.99999% of guilds.  In most cases, it will just be a case of giving back to the guild because one wants to.  In addition to if you know the guild master is trustworthy.