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SBFord · Associate Editor - News Manager

Suzie is the Associate Editor and News Manager at MMORPG.com. An avid gamer, Suzie lives in the desert Southwestern US with her own personal minion. <iframe src="//platform.twitter.com/widgets/follow_button.html?screen_name=MMORPGMom" style="width: 100px; height: 20px;" allowtransparency="true" frameborder="0" padding="4px" scrolling="no"> </iframe>


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World of Warcraft
  • Patch to Reduce Pandaria & Warlords Raid Boss Health Incoming - World of Warcraft - MMORPG.com

    While what you're saying is true @Albatroes there were forum threads as early as the first week of December. Then about 2 weeks ago, PTR players got fed up with being ignored and started posting their concerns in the General forums only to have those threads closed or shoved back into the PTR forum where 99% of readers would never have seen them.

    For Blizz to say "this was unintended" is horse puckey. It feels like they intentionally let it stand "as is"...just because? No matter what, these feedback threads didn't happen just since 7.3.5's launch but started much, much earlier. 
  • Epic Admits that Fortnite's Success is Hurting Paragon - Paragon - MMORPG.com

    imageEpic Admits that Fortnite's Success is Hurting Paragon - Paragon - MMORPG.com

    Paragon News - In an official post on the Paragon Reddit, Epic admits that Paragon is struggling to find its audience in the shadow of Fortnite's success. Several of the team members have moved off Paragon and over to Fortnite, so the development has slowed somewhat. "We're talking about the future of Paragon in pretty much the same terms you're talking about." the letter states.

    Read the full story here

  • Undocumented Changes in 7.3.5 See Vastly Increased Health Pools in Old Raids - World of Warcraft - M

    Hrica said:

    Torval said:

    SBFord said:

    thunderC said:

    So they killed Transmog solo running from MOP on ? Am i understanding this correctly? If so why???

    Blizzard always does this kind of crap, I feel like when it comes to WOW its how they want you to play the game not how you want to play the game.

    Not completely, but there are some bosses that you simply cannot solo now like Sha of Fear, I believe. That, in effect, cuts you off from any transmog options later on unless you form a raid group.

    I mean, I get it: They have been saying for the past year or so that they want people to group up. In leveling zones, it's fantastic and something that was needed. In raids when as @Seelinnikoi said, you're looking for something to do outside of current content, it's either pet battles, mount hunting or transmog collection. 

    Zone and dungeon scaling, particularly for leveling, is great. Raid increase in health pools is silly and unnecessary. That it came without any explanation from Blizzard (SURPRISE....not...), makes it all the more insulting.

    Do mechanics require a full raid or could 3 to 5 people get together and do a run?

    This ^ I would like to know for my small older folks guild
    I haven't had a chance to check it out but it depends on the boss. My guess is that 3-5 current content geared players would be fine. It's the health pool that renders soloists or even some dualists unable to get a boss burned down in time before mechanics kick in that might require more players. 2 or more should be fine. 

    @Warlyx The issue isn't with vanilla, TBC, WotLK or Cata. It's with MoP and WoD where it really hurts soloists and mog hunters. It was an unnecessary change for unknown reasons, though I suspect it's tied to overall zone scaling and to the upcoming BfA stat squish where things could realign better. 
  • Layoffs Confirmed, Sustainable Development Now Stable - Chronicles of Elyria - MMORPG.com

    Aurorikin said:
    Just wanted to point out something with this article. I usually ignore them when they don't say which game is being spoke of in the headline but I thought maybe if I pointed it out, writers would start writing the name.
    I will address this here briefly @aurorikin ;

    When on the main MMORPG.com site on the front page, news items on that page have the game name listed under the news. 

    On the MMORPG.com/news page, the game icon from our games list is next to the article title.

    On the mobile news feed and in the forum draw from the MMORPG.com/news page, the names are not brought in due to factors out of our hands, mostly due to those of the forum software.

    If we chose to put the game title in the news article itself, it would then display in Google and other search engines and in RSS feeds double: Chronicles of Elyria: Chronicles of Elyria Layoffs Confirmed... and so forth. We have opted not to do that. 

    If you want to know what the games are under discussion, you'll need to visit http://www.mmorpg.com/news or turn your mobile app to https://www.mmorpg.com/mobile/index.cfm

    I always try to list the game name in the opening paragraph that is drawn into the forums and on to RSS feeds to try to mitigate some of that.

    This isn't the fault of writers, but a glitch in the software of an aging CMS system.
  • Undocumented Changes in 7.3.5 See Vastly Increased Health Pools in Old Raids - World of Warcraft - M

    Ashikuro said:
    The old raid health buff is a non-issue. I did an ICC run today and was still 1 shotting bosses. I expected it would be a noticeable change, but it wasn't.
    It's only a big deal in MoP and WoD. Other raids it's just annoying.