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  • : General : MMOFTW - The Return! We're back!

    I hope there's many more to come :smile:
  • World of Warcraft - Our Guide to Keeping Busy Until Battle for Azeroth Arrives -

    SBFord said:
    SBFord said:
    @thunderC -- they've already said that the legendary system such as is in Legion is going away. :) YAY!

    @geezergamer There's no way that Classic and BfA will come out at the same time. I'd say BfA will be the focus of PR and will come out first followed by Classic at least 6 months, if not a year, later. They ARE working on it as the jobs listings have proven, but it's not the focus for the closest WoW release despite some folks' hopes. Their goal with Classic is to "get it right" and they're collecting fan input because the range of what people want from Classic is huge. Some want new models. Some don't. Some want transmog. Some don't.
    Well. it's either Classic or it's not. If "getting it right" means fixing the bugs that existed, fine. Otherwise, if they start adding QOL features, then it's not really Classic. It's "Classic-Like" and then they aren't "getting it right"
    You should go take a look at the official classic forums because the opinion on what "classic" represents is huge. That's why they're soliciting opinions and why it's going to take awhile for anything to happen.
    Which is the exact long road they took that put them in this place where players want Classic WoW. Classic WoW was not perfect and many hours sucked. But it worked for me and many others. 

    They can give BFA to everyone who wants all the new QOL features and functions and give Classic to those who want to re-play their nostalgic WoW (like me) from Vanilla. EFFING with that formula is what got them where they are now and probably won't work as well for either crowd.

    Trying to find a happy medium in Classic is going to leave no one happy. QOL seekers will go back to BFA, and Classic WoW will go back to whatever they were doing up to this point.

    Trying to please everyone? It's not gonna happen. They will fall flat on their face if they compromise on this. I am not reading that whole thread, but if they start doing all that, they'll end up with a fork and not Classic.

    I hope I am wrong.

    Well, to be fair, it's not as simple as Classic is Classic is it?  Is Classic v1.1 or v1.12 ... or maybe v1.5?  That's what Blizzard needs to figure out and I think that's the underlying point Susie was trying to make. 

    Perhaps Blizzard decides to use v1.12 as a baseline but implements the original version of Alterac Valley?  Alterac Valley is just one example of something that change significantly during the life span of vanilla WoW.  So which version of Alterac Valley do they put in Classic?  Pre 1.5? Post 1.5?  Perhaps both?  I guess we'll find out eventually.
    Original Alterac Valley with all the warts :)

    and a big

    Fuck You Korrak! 

  • Star Citizen, I am disappointed.

    MaxBacon said:
    laserit said:
    MaxBacon said:
    laserit said:
    As far as the article goes...

    Not posting his computer specs is just bad journalism.

    For those in the know, is there a command in game to show the framerate?
    No, use external apps that share those details in-game, the most superficial one is FRAPs not fully sure if it may conflict, some of them do.
    I won't use secondary apps

    They are known to cause stutters in flight sims.
    Wait I think there is a console command:  r_DisplayInfo 3

    To open console is the ` key (left of 1, above Tab).

    Thanks  Max 

    With my I7 7700k @4.96ghz and a GTX-1080ti I'm averaging 38 frames. The lowest I've seen my frames at is 29

    On foot I'm averaging 43 frames

    edit: forgot to mention that I'm also running 4k resolution.
  • Star Citizen, I am disappointed.

    I spent $60 on SC back in 2013

    I've played around with v3.0 for about 6 hours in total.

    I'm heavy into flight sims.

    My rig used is an I7 7700k @4.96ghz, HT_on, GTX-1080TI, 64gigs of hi end Gskill ram Asus Maximus mb, SSD drives etc. etc.

    I've had very fluid and responsive frame rates with hiccups here and there, nothing game killing.

    Flight feels really good. Had to stop thinking like an airplane. Being able to exit my ship anywhere and float around in space is pretty cool. You can float onto asteroids, grab interactive objects and bring them back into your ship. Graphics are absolutely gorgeous.

    Have I ran into bugs? you bet. One of the biggest ones so far seems to be that I can't seem to find a way to enter my Hornet. My freelancer is just fine and very fun to fly.

    My thoughts

    I hope the road blocks are pretty much taken care of. There is a hell of a lot of work left to do. Developing moons is very easy compared to developing whole planets with live weather and atmosphere's.

    What I did experience was very good.

    There is definitely a fun game/sim in the making here.

    Having experienced the last almost 40 years of  desktop flight simulator evolution. I can appreciate the task and the time in development that SC has ahead of it.

    Do I regret spending the $60?


  • It's time for government regulation...

    SEANMCAD said:
    Zegaloth said:

    I am not making a correlation between virtual violence and real violence. Nor am I personally making a moral statement. I am only making an observation that appears to me to be ironic.
    nothing more
    nothing less

    YOU and others are the ones who have a moral investment in this subject, I do not. I have nothing more than a cause and effect view on this subject (meaning the question of should goverment regulate). My view on goverment roles is ALWAYS ...hyper A-moral. I look at it purely from a cause and effect standpoint, my positions are purely cause and effect. I think the goverment has no business involved in morality chocies.

    maybe that will clear things up a bit
    I look at goverment choices from a cause and effect standpoint most of the time.
    Sometimes the cause and effect works with conventional 'morality' but that is not why I support an idea.

    For example, I think if we have a centralized authority making design choices on games that it will in the long run kill creativity and variety of game design which is why I think we should be very careful what we decide to regulate. I also think a precedent will be created. such that if something like the choice of how to spend $10 on an entertainment product becomes regulated then everything will become regulated. I feel that if I wanted to start a game, I would be buried in red tape and not able to make creative choices becasue of who make be in authority.

    not a moral judgement.

    others (not me) are faced with the moral problem becasuse they think games should be regulated from a MORAL stance instead of a cause an effect stance. Thus THEY have the burded of explaining to themselves and others why one thing (selling lootboxes) is an outrage morally but a murder simulator is not.

    I dont have that burden

    Lesson #1

    Business practices are not video games.