if you are calculating $$-per-hour on your games.... i've got news for you: you're not having much fun.
if a game is hella fun, there is no thinking of price. sure, you might cringe a bit when you think of what you are spending, but it's quickly justified and forgotten by how much fun you are having. the issue these days is that the grand majority of games are simply re-skinned, rehashed, sub par clones of all the other boring games you've played. you play 5 minutes and get that "been here, done that" feeling. all style/flash and no substance. all eye candy and no brain cake. soulless, husks painted with bright colors.
so it gets harder and harder to justify spending your hard earned money on shit that isn't even that much fun....and this is where you start counting dollars-per-hour. cents-per-minute....
as an example, i remembering lining up at 9pm for a midnight release of WoW ( a 60$ price tag on a premium sub game) without a single thought of how expensive it was. i was hooked, the game was fantastic, and i was going to have it. even looking like a uber nerd , full grown man, waiting in line at 11pm on a Thursdays to buy a video game....i still laugh at that.
a word of advice. go do something else. if you have to nickel and dime your games, they are probably not worth your time.
this is the reason you see hundreds of people afk fishing all the time....gathering and crafting is all IN GAME time. so players are forced to stay in game, and since you can macro fishing afk, it just makes sense to do it as well.
i personally don't like games that force me to stay online afk to get things done.