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there's always the ideal specialized item for your aim.anemo said:Should there be any such thing as a Best In Slot item in an MMORPG?
In a game that cares about player skill only, I guess it's not necessarily a bad thing (but why bother with a levelling system then). There only being allowed to be a BIS item means that the devs can't be evil and make you grind 15 times to get every situational item.
Personally I think a Best In Slot item is pretty braindead, or at least indicative that the devs choose to leave something unbalanced. RPGs should be about building your character and hopefully making them unique, if everyone is aiming for the same achievement and ends up in the same place that's more along the lines of growth instead of development (I'm sure someone will bash me for such silly wording, but growth is just something that happens and development has some adaptation or choice implied).
Or if you do have BIS you should at least provide reason to not want to use it all the time. Could be maintenance costs (higher than some rewards), chance of loss, some sort of fuel cost, or maybe something more creative like NPCs refusing to talk to you.