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People haven't forgotten how to group or socialize in game, they have instead flat out rejected that playstyle, in many parts due to blatant toxicity of their fellow players. That and being reliant on others to get anything done isn't fun. We all have enough of that in real life and we play these games to be heroes not to be forced to cooperate with someone elses goals as in life.
You said a lot of what I was going to say. I enjoy group content as much as anyone, but I think too many games now are forcing it upon people, requiring it in order to progress. To me, the very best games allow each player to choose when they want to group, and when they want to go solo. I don't understand the idea that playing an MMO should 'always' mean you are grouping with others; that just doesn't make any sense.
I think the other issue nowadays is that most gamers' idea of researching builds or skills is asking, "What is meta?" in chat. As a community, it seems as if our attention spans are at an all-time low. Most players can't be bothered to read, or to take others' opinions into account.
What about tabletop games? Or how about board games? In both cases, you are "forced" to need other players to complete the games. Should you be "allowed to solo" those games as well, despite the fact that they are designed to be social, community-based games?
I agree with this, but today's generation for the most part would not.Reverielle said:Many online gamers simply need to grow up: You don't always get your way, and throwing a tantrum when you don't is not an appropriate response.