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Iselin said:How can you have real active blocking and interrupts without the ability to cancel out of whatever else you were doing when you need to do it?TheDarkrayne said:
I hate the weaving aspect; it's just an exploit that they couldn't be bothered to fix so they allowed it and the game is now balanced around it.
That's where animation canceling comes from. When DPSers figured out they could cancel ability animations by blocking or bashing at thin air and increase their DPS quite a bit by forcing those shorter animations what was ZOS supposed to do? Get rid of active blocking?
And how the heck do you have active blocking in a game with global cool downs?
They built combat around the ability to instantly change your mind and that's why when it's played well, it feels very fast paced.
I quite like it this way and the old style MMOs with GCDs and nothing but roll-dodge for active damage mitigation are the ones that feel clunky to me.
I can understand players having a preference for one type of MMO combat or the other. But I find it amusing when I read all the posts in the official forums from people that want to get rid of animation canceling and have no clue that active blocking would also have to go if they do that.
My advise to DPSers who think animation canceling (and weaving which is part of that) is a lazy kludge, is to roll a tank and L2P a tank properly in ESO. If you do that you'd finally understand why it's there and how it would be a totally different game without it.