It looks like you're new here. If you want to get involved, click one of these buttons!
Your right, presence is the X factor with VR. The experiences are really cool and interesting. However your point about a gaming pc is pretty off. If your using VR you are using a gaming pc. What is going to get people to buy VR? A really cool experience that last 3 minutes or a fantastic 60+ hour AAA game?Phaserlight said:If gaming is all you were expecting to get out of VR then yes, I would understand this viewpoint (not all the games are really lacking by the way, as point out yourself) as money would be better spent on a gaming PC and plethora of AAA experiences.LackingMMO said:VR is being held back by devs right now. Its almost like the mmo market. Theres just a lot of reskins out there. VR hasn't changed much since I got the vive at launch. Sure there is one or 2 that stood out since but nothing really screams must have. There needs to be that blockbuster game that stands out. If there was a vive 2.0 that was released for 300 and had better features and whatnot I would not buy it simply because the games are really lacking.
What about the Go which is only $200 and just launched with over 1,000 apps?
You can't get the kind of experience I mention in my first post ITT anywhere other than VR. Presence is the killer app.
Best part is that someone thought this would be good to show...
"But if you're making a game that is meant to be played for a longer period of time, then I think you should have a target audience and you should spend the time making the best game for them because you want to keep them around. Every player is important - not just the 3% or 5% that monetise. And especially if you're using the sub model, keeping them around and keeping them happy and making it more than a game and more of a home, that's what's important."
Nice find, was a good read. Now I need to stop looking at this game again so I stop getting my hopes up! lol