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The calculation is done by the game without you knowing about it and it may not be a dice but it may also be done using a formula based on actual skill with your added bonus from items to calculate a chance of it hitting or successfully blocking or dodging. These calculations are not obvious but games do employ them. There has to be a system because what you observe when you swing a weapon or cast a spell is not what the real result will be in the end. Many times lag and other aspects also interfere with the result.AlBQuirky said:I'm no expert, but is there an MMO where "button activated dodge/block" is tied to a die roll? I know TES III Morrowind had this, but do any MMOs? I'm more curious than obtusecheyane said:How about when your act of blocking or dodging is tied to a dice roll. Meaning your actual physical skill of hitting a key on the keyboard has nothing to do with whether you get hit or not because the odds are calculated and then decided. So you might hit dodge and block with a shield but if the dice roll decides you missed you still get hit....what type category is that game in?
I recall EQ giving feedback through the combat chatbox about successful/failed dodges, blocks, ripostes. No buttons used here, they just happened, which is how I prefer my combat