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  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    BruceYee said:
    Torval said:
    kitarad said:
    I am reading the responses and one thing I am thinking is how stingy people are about the games they play. They want old models to work because they worked before but news alert they aren't working so well now. Everything is dependent on a threshold of population below which they might as well shut the game down.

    Go on with your delusions. Every failing game is blamed on WoW. May be it is time we paid more for the games we play since we play them daily. They should really charge people by the hour best way to monetize.
    I mostly agree, but I'm a bit more cynical. They want old models to work because it was cheap and the people constantly bitching about P2W don't want to spend more than 50 cents a day. If they pay the 50 cents they can pat themselves on the back like they're actually contributing because they think that's all a studio needs.
    How can you assume that people who don't want P2W in their games only want to pay a sub model? On top of that bold assumption you insult those who want to support a game even if it's in the smallest amount because perhaps that's all they can afford or feel the game is deserving of.

    Maybe people who want a sub model don't want the focus of the development to shift from game development to cash shop development like it has in almost every single current MMO.
    If all you'll pay is what you feel it deserves then you'll get what you pay for. People suggesting a simple sub are making a suggestion that won't keep the boat afloat in the long term. They're doing that for selfish reasons and not thinking of what it takes to keep the project running.

    It doesn't matter what imaginary or real demons you think a sub will keep you away from. It only matters if you can keep the project afloat. All that pontificating at $15/mo won't do you a bit of good if it can't keep the doors open. An insignificant contribution is just there to stroke the ego.

    If you want a good game. Don't be a cheapskate.
  • The horde don't want Sylvanas!

    aliven said:
    Dragnelus said:
    Troll speak da truth. 
    Trolls be :trollface: -in... :lol:
  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    It seems to be working well for ESO, except they have loot crates as an additional source. I made that list with a dedicated niche audience in mind. If a smaller group isn't willing to pay a little more then they're unlikely to ever see their MMO. That's why, in this case, I think it's important to spread the costs as evenly among the players as possible. You have a $10 range in predictable revenue plus some cash shop and game time tokens.

    I don't think a simple $15 sub alone is practical for niche MMOs. I would prefer to pay a box fee for a game and nothing more until the next box fee. In the end I think it doesn't matter. There is a revenue goal. The real question is, how to best split that up among the players?

    That specific tiered sub is just a brainstorm idea. The idea is to provide tiered benefits to a more premium sub as opposed to solely leveraging the cash shop for extra revenue. The cash shop can still be part of the equation.

    What does a premium sub mean to people, more specifically Pantheon fans? What do the people who will actually pay for and play the game want out of a premium sub. Will a tiered sub work with that community? If not how can VR leverage revenue streams?
  • Visionary Realms Wants to Know Where You Draw the Line on RMT, F2P & More - Pantheon: Rise of the Fa

    What sort of things could different sub tiers offer?

    Here's an example of what I have in mind having taken inspiration from FF14, Tera, ESO and conversations with BlueTurtle about that.

    For $15/mo you get...
    • 1 character slot and access to the box fee/dlc/xpac content you've purchased.

    For $20/mo you get...
    • access to your purchased content
    • mail to alts with item and gold attachments
    • dedicated crafting material storage (shared amongst all characters on the account)
    • An additional weekly try or reduced cooldowns for weekly dungeon/raid locks. Or whatever the content loot throttle is for this sort of content, this sub-tier would provide reduced restrictions or slightly better results for the RNG.
    • Special emotes

    For $25/mo you get...
    • access to all post launch dlc/xpac content whether you've purchased it or not (the original game still needs purchased)
    • mail for alts with item and gold attachments
    • double the slots and stack size of the crafting material storage (shared)
    • More attempts or better cooldowns for weekly dungeon/raid locks.  Or whatever the content loot throttle is for this sort of content, this sub-tier would provide reduced restrictions or slightly better results for the RNG.
    • Special emotes
    • Access to a special mount. Doesn't grant the riding ability or any special benefits. It's basically a mount option, but could provide a mount before a character has purchased one. It's only available while paying for this sub tier. The mount appearance rotates.

    The "cash shop", if present, could supplement subscription income and would sell...
    • Name changes
    • Server transfers
    • Guild charters (not exclusive to the store) and guild account services
    • DLC/Xpacs post game launch
    • Game time Tokens - This is RMT but not a gold font. As a sink it should pull some of the gold out of the economy rather than a direct monetary transfer. These would be sold on the broker or auction house.
    • It could sell the digital goodies and deluxe items from the base game and expansions. So you could buy deluxe edition upgrades later. Not for sale on the broker.
    • Some very limited selection item skins, pets, or mounts that are also available in game could also be added. These would rotate out every month or quarter. They could include event items. These items could potentially be sold on the broker. This adds a serious measure of value to the player.
    If I was at Visionary Realms I'd take a hard look at how currently successful MMORPGs are selling their games. If they want to ditch the lootcrate honeypot they need to look at how those games are leveraging their other revenue streams. ESO is a great example along with WoW, FF14, and even some revenue systems and streams from games like SWTOR and Tera.

    Another incentive system to consider are the various loyalty systems. The longer and more a player has been paying into the system they can earn percent discounts in the cash shop, sub, DLC, etc. It doesn't have to be huge but it encourages and rewards retention. Included with veteran tiers would be titles and emotes, but not items.
  • Prime Progression Server to Launch on March 7th - Rift - MMORPG.com

    This sounds like a much better deal than the last time they announced details. They listened to community feedback and made changes. That's awesome. They deserve credit for that.

    I'm interested now mostly because I know character progress will be maintained after the server ends. They are focusing on the level 50 experience which is very popular with the core fanbase. It's sub only. And maybe if this is popular enough the duration will extend or they'll do this again with a server that will persist.

    Really with how flexible their server structure and cross server functionality works they could likely reenable this server or one with the same rule set anytime they want. I do hope this works well and is popular enough for them to continue with in the future.