MikeB · MMORPG.com Community Manager

Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager. <iframe src="//platform.twitter.com/widgets/follow_button.html?screen_name=emikeb" style="width: 100px; height: 20px;" allowtransparency="true" frameborder="0" padding="4px" scrolling="no"> </iframe>

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MikeB
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  • Embattled Star Wars: Battlefront II Microtransaction System Taken Offline - MMORPG.com News

    My hope is they go and overhaul the entire progression system to be sidegrade based. This whole thing would have been much more tolerable if the Star Cards weren't actually straight up upgrades. It's also better game design. Having to make tradeoffs is much more interesting. I don't think full cosmetic only loot boxes are in the cards, unless Disney gives DICE some creative leeway. We'll see.
    MadFrenchieBruceYeeOzmodanForgrimmThupli
  • Star Wars: Battlefront II Review – This is the Star Wars Game You’ve Been Looking For - Not So MMO -


    imageStar Wars: Battlefront II Review – This is the Star Wars Game You’ve Been Looking For - Not So MMO - MMORPG.com

    Star Wars: Battlefront II is sure to be overshadowed by the controversy surrounding its microtransactions, but beneath the fury lies a game truly worthy of the Star Wars IP.

    Read the full story here


    DeeweheerobyaOzmodan
  • Star Wars Battlefront II's Progression is a Good Start - Not So MMO - MMORPG.com


    Tiller said:

    This is all well and good, but will they have a better way to ban hackers in this game? The first one is unplayable in multi-player now regardless of how you are geared.



    I honestly don't know, but I hope so. This is my most pressing concern as well.
    Torval
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News





    Why does it matter if a game has microtransactions or not? Is the game good? Then why punish yourself from playing a good game? I play Destiny 2 on console and its amazing and a ton of fun...I'm not gonna self harm myself by not playing it just because of some loot boxes or whatever. I'm gonna buy Star Wars Battlefront 2, because I love star wars and its looking to be another great game.

    Too many people rage against microtransactions and DLC...and the vast majority of time they'd have no effect on the persons game.

    Oh well, I hope those people leave the gaming genre so people who actually LIKE games can enjoy games without a bunch of whiners complaining about them.


    And wasn't there a pro-microtransaction article just recently praising loot boxes and microtransactions? It was for battlefront 2 lol

    http://forums.mmorpg.com/discussion/468796/star-wars-battlefront-ii-or-how-i-learned-to-stop-worrying-and-the-love-the-loot-box-michael-bitt#latest

    Just like that article on this site, I learned to stop worrying about things like this and just enjoying the game itself. Now I have far more fun in all kinds of games.



    No, it absolutely wasn't. It was a nuanced piece about the tradeoffs of loot boxes vs. a season pass specifically within the context of a multiplayer shooter like Battlefront. The entire argument is hinged on the quality of the implementation. If something like this were part of the implementation, it would obviously be an instant deal breaker. This is pretty damn terrible.
    TheScavengerMadFrenchieGdemamiTorvalAvarix
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    Iselin said:
    Sovrath said:

    It's not about making profit. It's about making the profit they need/want/have projected to make.


    But getting back on point... where the heck (other than in Mike's article) did this gaming evil of player fragmentation through DLC come from? If it were such a huge problem I should have seen many anti-DLC articles here before... maybe I missed them.

    It's mostly a problem specific to multiplayer shooters. We don't cover multiplayer shooters very frequently. I only wrote about it as part of my weekly column. I've been playing these games since I was a teenager and it's always been a massive problem, even before the DLC/season pass craze. It's just gotten a lot worse lately. Paid DLC content can be OK for other genres, but it's hugely problematic for multiplayer shooters because it splits up the community. This is why I state in the beginning of the piece that the context is important when it comes to Battlefront. Losing the season pass is a monumental win for fans of multiplayer shooters and if the trade off involves loot boxes, I think it's worth it if implemented well.


    (skip to 1:45 if the timestamp doesn't work)

    http://mashable.com/2017/04/15/star-wars-battlefront-2-season-pass-no-more/

    "We decided on that, and it's one of those difficult decisions because it has so many implications all around," he continued. "When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, 'You know what? For this type of game, season passes are not the best thing. We need to [take it apart] and come up with something better."

    It's clear that this decision was rooted in a core idea: "We don't want to segment our community," Diemer said.

    "I cannot talk about the specifics of this, but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community."

    Diemer admitted that it's "dangerous" to the health of a game's community when new maps and new modes are locked behind a paywall. It creates a situation where, as he put it, "the community is falling apart because there are simply not many people playing the different modes."

    "So we definitely want to avoid that."

    Decent discussion on this on NeoGAF: http://www.neogaf.com/forum/showthread.php?t=1149750

    http://www.mcvuk.com/news/read/major-nelson-says-season-pass-dlc-is-dangerous-for-multiplayer-games/0163122

    "“[DLC passes can be] really dangerous when it comes to multiplayer, because what happens is it fractures the community," he explained. "'You have the maps, I don't have the maps, I didn't buy that map but you bought that map,' so when we all get together, 'Oh, you couldn't play.'"

    http://www.gamezone.com/news/treyarch-looking-to-address-call-of-duty-s-dlc-problem-with-black-ops-3-3417271



    Lots more out there if you're curious!

    P.S. I don't love loot boxes. I was just having tongue-in-cheek fun with the article title. :)






    Iselin