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  • Star Citizen - What are your expectations?

    Kyleran said:
    SEANMCAD said:

    If you form expectations around something you do not have control over is that a good idea?
    Other than we base our entire lives on expectations of which we have no control of?

    For example, I expect that the US will not get involved in a nuclear war with North Korea.

    Perhaps you mean its not a good idea to get one's hopes up over something they can't control?

    no actually we do not.

    we base it on predictions, not expectations.
    expectations is a word that implies if it doesnt happen then someone is directly accountable for the 'prediction' to not work out. 
    expectation and prediction are very different
  • Star Citizen - What are your expectations?

    bartoni33 said:
    SEANMCAD said:

    If you form expectations around something you do not have control over is that a good idea?
    How many things in life do you really have control over?

    Also, do you live your life with zero expectations of what will happen?

    What if you have low expectations that are exceeded? Was it a bad idea to have those low expectations? Or was it a good idea?

    and that is why its foolish frankly to invest into expectations.
    and no worries 'expectations' is not a positive emotion anyway so it will not negatively impact your quality of life.
    If your too invested in the future, it means something is wrong about your now
  • Why are bigger developers scared to make an Old School MMO.

    Nilden said:
    Luiden said:
    Heretique said:

    Because the majority of people will not play it. If this wasn't the fact, we'd see the opposite.
    I disagree, I think a lot of people would still play these games.  The problem is there is so much money developers are getting from cash shops, p2w models that no one wants to make a traditional game with integrity again.  This isn't going to change any time soon.  
    Nailed it.

    No cash shop? No point in making it.

    "no one wants to make a traditional game with integrity again."

    This is exactly what is wrong with the entire industry. No integrity, all about the cash shop.
    its not the entire industry, just mostly the AAA side
  • Why don't more sandbox/open world MMOs like Ashes of Creation add PVE servers?

    Sovrath said:
    Renoaku said:
    Because Sandbox MMORPG needs to be open to both PVE, and PVP, like Crow Fall / Ashes OF Creation, there is no sense in having full PVE or PVP on a sandbox,
    I don't really see that as truth.

    That's just talking preference. And it then brings the argument back to "what is a sandbox game".

    It makes perfect sense to have a "sandbox game" for people who are not interested in pvp.

    Heck, isn't "Tale in the Desert" a sandbox game that doesn't have "combat pvp"?

    Some would say Minecraft is the ultimate Sandbox game but there are certainly pve only servers.
    I like how Elite handles the same question.

    Same persistent universe, all data collected but you can play solo or private group if you want, or Open
  • Play Nice Policies Help Reduce Player Toxicity - Saga of Lucimia - MMORPG.com

    Orinori said:
    SEANMCAD said:
    Orinori said:
    Sovrath said:
    As I said above, harassment isn't difficult to know. People who argue against that are either very dense, were never taught well, or as I continually say, become willfully obtuse "well I didn't know... how could I".
    It is irrelevant whether people know if they are harassing or not. It is about whether or not it is good design to be issuing punishments to people for not behaving in a way you 'hoped' they would as opposed to designing systems that prevent or eliminate the need to issue any punishments at all.  

    The overall feeling I get from this thread is 'we don't care about those people, they should be punished, who cares about good design'.

    It seems intellectually lazy to me to take a position that believes online and offline behaviors should automatically be equal. If that is the environment you wish for your game, as a designer it is incumbent for you to physically create those boundaries as much as possible.

    I think perhaps this is the end of this discussion as people want to avoid the issue of whether or not it is good design and just state it should be 100% player responsibility to 'play nice' as it appears an easy position to vilify 'mean people' and avoid engaging in the issues of the argument. 
    I dont think its a question of 'good' or not.
    I think its a question of developer choice.

    If I create a game am i REQUIRED to make good choices?
    You are free to make bad choices and bad design if you wish, why wouldn't you be.

    the question was 'is it good' not 'should it be required to be good'.
    fair enough point well made.

    my view is that it does depend on the community. I do not think its a universal rule devoid of circumstance.