mikeyb138 said:
Timberhick said:
Utinni said:
SedrynTyros said:
Utinni said:
What happens to the "dedicated gatherers" in the wild when the people who aren't find them? You just have to run out into the woods…
This game is going from omg that's an awesome concept to woah, what the , okay that was taken out because of tediousness and boredom and ...man mixed bag. For instance, I love the idea of going around and mapping things, but hand drawing thring…
Tamanous said:
Sadly myself and several of my friends who game do it for one reason only: To play along side at least one friend for some gaming fun.
No multiplayer in Fallout 4. No multiplayer in many RPG games these days. It means they get …
This sounds scary good. I no longer buy the fact that people don't have time to play games so they want to play games where time is not involved. That sounds so crazy. Like saying I don't want to watch tv so I want a tv show that just puts the enti…
From a marketing point of view, purely from that, this is has been a bad idea all around and certainly will work negatievely against getting returning players to rejoin the fold.
The presentation is poor. What would be more effective is to say "h…
Originally posted by JJ82 "On one side, you have games like ArcheAge, which offers convenience bonuses like elevated experience gain, increased labor points"
They can call it "convenience" items all they want. Its P2W items. LPs are too vital to t…
Originally posted by Arskaaa Originally posted by Alalala
Week 1: You download and play. The newness and discovery fuels your extended play.
Week 2: More and more, you realize this has little to do with zombies or apocalypse survival. It's …
Good, this makes me happy. I've yet to see a zombie game that feels like a real survival game (MMO) . It's like everyone in the apocolypse just becomes evil, which is not humanity. We'd all be dead if these games were an indication.
The problem is that MMO is a genre. A very strict genre at that. There's little innovation or anything that turns the "genre" on its side.
It's like a Madden game. Every year same thing minor tweeks,
IF two people are in teh same city on different servers they don't meet each other either. No game should be called a massive multiplayer game if every player at one point cant all converge in the same exact area.
I think people fail to read. It's not like there was a plethora of mmos at pax to make an entire award article about. Hell, even with rpgs it seemed like slim pickings
Originally posted by Naqaj Originally posted by Voiidiin Even though i am loving ESO (with all its bugs) i really feel the megaserver is contributing alot to its bugs we are experiencing.
Anet might regret this decision in the long run.
…
Says the person who has never played a GW2 dungeon. Having played them all, they are all quite challenging and you will die. I"ve run some dungeons multiple times and still had party wipes with the wrong tactics.
Errrr no.gw2 is exactly what you should do to make an mmo. That is provide a dearth punishment, reasonable time wasted , without stupid penalties only put in the game to make you pay longer (such as losing equipment or exborant accounts of money.
The trait system is the horizontal system people were looking for. I can game with friends whenever i want, this already has an significant upgrade on ESO for me
Originally posted by Mr.SeriousGuy Originally posted by Aragon100 Originally posted by Astrobia Originally posted by Solar_Prophet
Pay to win at its finest. Garriott can go *beep* himself in the *beep* with a diseased *beep* and a *beep…