hmm fallen earth lets u skip the tutorial once youve done it once , you dont even need a max level character to enable it.
u want encumbrance and weight it has that too.
someone said that instant travel breaks imersion in rpg... really? te…
3.) Because People Love to Pay Extra for Hair
There’s another reason so many games should switch over to F2P: the cosmetic shoppers are an untapped resource for mass riches. You may think I’m kidding (read: I am), but I’m willing to bet there are …
Originally posted by logan400k It seems that companies are finding profitable models for F2P and in some ways it is a shame this is happening now instead of five or seven years ago. Great (IMO) games like Earth & Beyond or Auto Assault may have …
Earth and beyond had a robust crafting system as well ( hmm also kinda sci fi , mere coincidence?)
pretty much crafting is only worthwhile is someone wants what u craft and is willing to reimburse at least the cost of what it took to make it.
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PEOPLE wanted them. Simple and sweet and it hurts to admit it but we are part of the problem. The new gamers don't read forums, don't care if they spend money in unbalanced cash shops, and don't care if mechanics are dumbed down. They simply want fu…
if you look at champions online f2p model you will see that cryptic does not have a pay to win store selling uber items and whatnot. while the temp buffs and such might give you an edge there not gonna make you "win".
the kind you and your friends make , while fun , is most likely not that lucrative in xp or monetary gain and not likely to garner fat loot.
so while it may be a fun diversion to kill those centaurs unless its scripted by the devs yer gonna ge…
ok so I am in a fight for my life, Three guys are opposing me. 1(tank) a tough guy i cant hurt much but talks alot of trash and hits kinda weak, 2(dps) a guy who hits really hard but is frail, and 3(healer) a guy whos about average in durability bu…
earth and beyond
i loved that if u wanted you could just be a merchant or explorer
fighting was mostly optional
and the ecconomy was very strong with player made goods preferable to vendor goods