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arcanist

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arcanist
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  • Originally posted by eyelolled Not going to play a game with crappy graphics. Why, give one rational explanation.
  • A few descriptions added in.     Sorry for this bad copy pasting. ArcheAge Fantasy XLGAMES Closed Beta Subscription Darkfall Online Fantasy Adventurine Live Subscription DawnTide Fantasy Working as Intended Open Beta   EarthRise Sc…
  • " For instance lots of indie bands have intentionally low production values but I have never seen someone argue that poor graphics in a sandbox are desirable "   I use a laptop. So i'd definately prefer bad graphics and still have it work. Actau…
  • While I don't think it would be possible to balance all classes, it would be viable to make it so balance is less of a factor. Simple make it impossible to kill a character in two shots. If a mellee isn't melted by a fireball he could run up to the…
  • To me if you have magic its automatically fantasy. The secret world is urban fantasy with horror themes. wow is high fantasy, etc. If it has fantastic themes like dragons with air sacs instead of magic helping them fly than it is low fantasy.
  • Who needs innovation. Just take whats broken, fix it and then make it better. A lot of the sandbox games now are broken. Take features from them, fix them and mak eit better. Heres an example. Lets say a sandbox game has ffa full loot pvp. Thats b…
  • To me sandbox means choices. In Skyrim if I wanted to become archamage I'd really only have one option. Follow the mages guild questline. Now I find questing and missions a bit boring. I'd rather have the choice to assasinate rivals, and bribe super…
  • There is profit consider. if you played for 50 hours it'd only be about one dollar. If a thousand people played for fifty hours it'd be a thousand dollars, I'm not sure if that is enough to cover overhead on a game. Personally I think different amou…
  • While I prefer fantasy, I wouldn't mind seeing more veriety within the genre. More urban, more working sandboxes, maybe fantasy set in the age of discory or americant west eras instead of ancient or mediaeval ones.
  • It depends on the game. A game where it is nearly impossible to die but you level up quickly and alts inherit you assets could have permadeath. Though nearly impossible would have to be something seriously stupid. Like sitting in front of a player…
  • I'll agree up to a point. If it goes past that point than it just gets irritating. If a character has to eat it would be more realistic. But it doesnt have to get to the point where a character has to sit around a fire for a half an hour stirring a …
  • For me, sandbox = choice, themepark = structure. Personally I would rather spend hours mining in minecraft than being forced to build a castle. So i guess I prefer sandbox features. But I also think that sandbox and themepark are more ideals. Every…
  • Personally I'd define social as real time contact [chats, face to face, raid groups, etc.]. Now I'm not saying that this is what I want. Rather I'd prefer a social atmosphere inside a society made up of player economies, player cities, possibly even…
  • While I think its an interesting mechanic some people would have a greater advanatge than others. While I don think player skill is important I'd rather thought be as important. For example if someone through a fireball a water shield would absorb m…
  • in a decent sandbox you should be able to: 1. make frienships/long term business arangements with certain crafters 2. hunting dangerous mobs for rare resources 3. group pvp [be it realm based or ffa] 4. have cantinas/taverns/etc. with two+ playe…
  • I'll try to explain in more depth. [i'll be as nautral as I can be I am a bit biased, so just ignore some things] Themepark Pretty much a game that that has a linear progresion. This is ussually in the form of levels. Veriety is limited bytween a …
  • I like almost everything about this game. The reason I won't play this is the same as swtor. Quest based storyline, no matter how good, is completely the wrong direction in my opinion. If there are quests in a game I might play one or two. But I'd p…
  • There are two major reasons why I won't be playing this game. 1. the background lore of the game. WHile I enjoy urban fantasy, I don't enjoy urgant world invasions while playing a game. I'd prefer to just explore a bit and have some fun. Yet the e…
  • 1. Vanity items that cannot be traded, looted, etc. That way they have no effect on the games economy. I'd also say that there could tradeable copies found in the game world just so that people have access to all content. 2. Transactions that don'…
  • I really think that grind is subjective. I find simple minigames to be sort of relaxing when grinding. At least some of the time. And if they were made complex doing them numorous time would just be tedius [ie if it is simple enough that I don't hav…