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Wolfenpride

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Wolfenpride
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  • Originally posted by waynejr2 Didn't the matrix online have a interlock turned based system?  I can't recall.... In close quarters I guess kind of. It was more real time than turn based I feel, as you had maybe 2 or 3 seconds before it executed an…
  • Been playing again recently, leveling a blood mage. Just checked the exchange, and there are people actually selling the SC unlock item thingies for 10-20 gold. You could I guess just buy those and not spend a dime on SC/subscribing for yellow+ gea…
  • Originally posted by dejoblue I think we are arguing extremes because there is no agreement that can be had on any middle ground. One extreme is World of Warcraft which is LITERALLY a lobby MOBA style game now. With the last two expansions you lit…
  • Can't imagine they would throw away the enchanter class, i'm sure it will be in.
  • Originally posted by jdnyc Originally posted by Distopia   Uh, EQ2 was pretty much on par with AOC's launch. In terms of technical problems. Uh, I don't remember AoC having many technical issues out of the norm for an MMO launch.  Queue…
  • Originally posted by Axehilt Originally posted by nilden Instanced content is not just better. A lot of the dungeons in WoW are smaller more linear hallway-boss-hallway design. Everquest with Kunark and Sebilis blew away any dungeon in the Burni…
  • City of Heroes/Villians is the big one for me. Spellborn was a really fun game I miss as well, tanking as a blood warrior was a lot of fun, very similar to a blood mage in Vanguard. The people running the game just couldn't get it together...I wis…
  • Open/public dungeons and areas for the most part. Instancing solely major throne rooms/boss/raid encounters, much like EQ2 did to some extent.   Keeps dungeons open and sociable, but also prevents the issue of groups/guilds camping and kill steal…
  • Originally posted by tkreep Originally posted by Wolfenpride Originally posted by Storm_Cloud Weaponskills in the form of "EQ1" style. That is, if you haven't used a sword before and you find this awesome sword, then well, you gotta start u…
  • Originally posted by Storm_Cloud Weaponskills in the form of "EQ1" style. That is, if you haven't used a sword before and you find this awesome sword, then well, you gotta start using it to train up the skill. That style of weaponskills I will s…
  • Originally posted by Apraxis Originally posted by SavageHorizon Originally posted by Sovrath for me both Vanguard and Ryzom feel very "virtual world". I love how in vanguard I can travel and not see anything and then suddenly have a point o…
  • AC2 and Horizons gave the whole no NPC's idea a go, it wasn't to well received iirc, as once the playerbase moves on from lower areas the game starts to feel like a ghost town. I don't have a terrible problem with it personally, but i'm not sure it…
  • Originally posted by Zuvielify Originally posted by Lokero I think taunt systems need to die. What I would like to see is positioning systems.  As in, collision detection, physical blocking and guarding, etc. to replace taunt. I think games …
  • Originally posted by Riposte.This If you think those "finishers" and groups coordinating to do it properly is new, then you haven't played EQ2. EQ2 had heroic opportunities that were the same thing, and depending on the final thing you wanted to pro…
  • Originally posted by Gallus85 Originally posted by Gholos Originally posted by Gallus85 Originally posted by Praetalus Originally posted by Masterfuzzfuzz Gholos i've seen a lot of your posts and I think we are on the same page ma…
  • Originally posted by Gholos I have see some people here that dont want an aggro managment, trinity or a taunt skill in EQN, but no one of them have explain how an alternative system should works and allow a challenging PvE. In my game expirience i…
  • Either bodyblocking like GW1, or yes aggro management. I did not enjoy Guild Wars 2's system at all.
  • Originally posted by Larloch Offensive priests, like the non-tribal shamans used to be from Diku Muds. They were more like necromancers that could heal and buff and specialized in maledictions and debuffs but didn't have pets. In other words they ar…
  • EQ franchise is pretty long running and very popular, naturally long time fans are going to get a little derpy given another game is coming out. And the hype SoE has been spouting about it being a sandbox I suppose. The speculation at this point is…
  • The worst part about SoE's model I find is the lock/gold member requirement for high tier gear. Especially in Vanguard, where good gear is pretty accessible and really makes a difference in soloing performance. I'm not sure if they still do it, but…