Originally posted by DMKano I love project Gorgon. I have backed them on KS - but I have to bring up one issue I dislike. It's buy to play - fine, but a subscription fee on top that adds additional inventory - come on. So I buy the game, sub for a m…
Originally posted by page975 What would be nice if we had a REAL way to appeal to a developer or to get one to Liston to a larger group. First thing everyone here would say is " hay, just e-mail them " ....Now come on you should know better.
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Typically I get to right before max level then realize there is nothing left to do or see but run the same instances over and over and over and over and over............
Crafting is not flashy like tossing fireballs so most do not really care for crafting. Those of us that want a crafting system that is more then just a feature list add on are in the minority.
I am interested to see what EQN does but it seams to b…
I should state that all my comments are based on gear being an enhancement not a requirement. UO vs well mostly everything else. If your perception of gear is based on WoW or similar games where gear defines your character then we really aren't ta…
Crafting needs to be as independent from adventuring as possible. What I mean by that is UO crafting was pretty independent of adventuring where WoW, LOTRO, Rift, etc. are all very dependent on adventuring. A crafter should be able to be a crafter…
Originally posted by nariusseldon Originally posted by Venger Originally posted by nariusseldon Originally posted by Venger
To start a game must have item destruction. If no items are leaving the economy then no need to replace them…
Originally posted by nariusseldon Originally posted by Venger
To start a game must have item destruction. If no items are leaving the economy then no need to replace them with new ones.
Crafted gear must be a better option to dropped gear…
Originally posted by Ender4
Originally posted by Venger
Nodes and resources need to be available before the gear they create are usable/needed. How often do you enter a new zone with all the new resources but by the time you grind all …
To make crafting relevant really wouldn't really take a whole lot. But unfortunately most players do not want them.
To start a game must have item destruction. If no items are leaving the economy then no need to replace them with new ones.
Craft…
Originally posted by Ziegler
Different strokes for different folks. *shrugs* I can play a co-op game anytime I want with a small group. That's not what I am looking for in a MMO. I am looking for PVP during the normal course of play. It makes …
Originally posted by Ziegler
I disagree to an extent.....anti-social actions actually promote community. If you have people that like to be the bad guy, then you have conflict and from there come grudges and wars and KOS lists.
The key …
I don't have the time to go into great detail but I wanted to toss out my 2 cents.
IMHO the gathering of stuff isn't the cause of the issue but an effect of a much greater character growth and the point of playing issue.
We wouldn't need to gath…
I'd like to see instances done away with. But what I don't want to see are mmos to go back to this schoolyard I tagged the mob first or kill stealing crap. The idea and mechanics behind group play need a lot of rework. Because this idea that anyo…
Depends will the AI team be zerging pvping? Here is your little realm with a couple 1000 players and in rolls and million + person zerg from the AI realm.
I never liked EQ myself. Tried it then ran back to UO at a full sprint. I think it has some good concepts but I felt UO had a better character design philosophy. Personally I am hoping for UO/EQ mix up. Where I think EQ went off the rails is th…
Meh not unhappy. No one game has enough options to keep my interest for too long so I bounce between several games. MMO's could really use a non-combat and economy reboot IMHO. I miss my non-combat (or combat lite) character from my UO days.