Wizardry said:
Well the developer has the right idea..somewhat.
Implementation is bigger than the parts on a piece of paper.
Scaling>>NO
classless>NO,remember the word ROLE in role playing.
crafting,not much said here,…
jpedrote52 said:
The 60% group, 20% solo, 20% raiding, is not an official number from the devs, it's what some forum users speculated on the content distribution.
From what I gathered reading the devs posts and some of Brads blogs, on the Pant…
Amathe said:
We have talked a lot about soloing versus full group content. I'm wondering how much can be done by pairs of players or half sized groups? Of course it depends on what they try to fight, level, gear, skill, and so on. But I mean ge…
Neanderthal said:
DMKano said:
Neanderthal said:
Kilsin said:
Amathe said:
We have talked a lot about soloing versus full group content. I'm wondering how much can be done by pairs of players or half sized gr…
Originally posted by laserit The two terms "leveling" and "endgame" are pretty much accomplishing the same thing, which is "progression"
I hate the term "endgame" as well as "leveling" IMHO these two terms do a great disservice to the genre a…
I'm the opposite. I've always had more fun leveling - before nightly raid grinds became a thing. Remember MMOs when raids were a special occasion once in a week or two, rather than a nightly certainty? That was way cooler. I tend to lose interest on…
Originally posted by Dauntis Why do so many people on these forums hate quests?
Every other medium has quests: books, movies. Think about the plot of a movie is generally a character(s) going on a series of quests/missions. How boring would a stor…
Wow, no, it isn't for anyone familar with MMOs, we got through it with zero difficulty.
So far, very disappointed that I gave this game a 2nd chance.
Linear, predictable, endless twenty 1 minute chore grinding. It feels like a game made for little…
Originally posted by sludgebeard The original EQ was just such a classic Roleplaying Game. When you look at how MMO's are built now adays, most just dont have that classic Roleplaying feel to them. They try to throw everything at the player too fast…
I haven't been this engrossed in a game world since eq1.
I said I'd play the alpha casually - that's not happening. Wife & I have been 50 for weeks now (though still levelling some off spec classes for utility/options), and still have so much t…
I tried to dig up some old posts as an example, but finding specific ones from 10 years ago isn't going so well. It would have helped as my reasons aren't primarily mechanics or IP related
A big draw for me in DAoC was the bond instilled among my …
Originally posted by iRels Originally posted by Golelorn
Can and do play both. If people have a problem with that its on their on sick twisted self.
...What? Felt some hate in that statement. Sickos should be those old men who play as little …
Originally posted by Nephaerius
To whoever suggested eqn looks like 1983 graphics I date you to go back and play a game from that year ........
I think they were referring to Dragons Lair, the animated (Don Bluth) video game: http://www.youtube.co…
Originally posted by Margulis Since the reveal of EQNext I must say my interest in ESO has grown exponentially. I can't stand cartoony kiddie graphics. However I would disagree this game has the most realistic, probably the best and most realistic…
Originally posted by winter
Well that pretty much answers the question on start up areas. Seems there will only be one area where everyone starts Qeynos. Seems pretty limited compared to both EQ and EQ2
A game that's not developed around linear (o…
Originally posted by st3v3b0 First of all it is StoryBricks NOT SOE handling the AI for NPC's. Second, it is possible for it to be intelligent, but it will depend on how they approach the AI as "AI" is a very vague term. If they are using just "AI…
To be fair, many of your eq2 samples are simply not the models it released with in 2004.
These are some original models and some comparisons:
http://img70.exs.cx/img70/8986/kirsten1.jpg
http://www.eq2flames.com/imagehosting/189794935b1d7db5dc.jp…
Here's the Creating Worlds panel, which I think I remember answering a lot of my initial questions.
Part 1:
http://www.youtube.com/watch?v=DR3NEsJzP_o&feature=c4-overview&list=UUf6J9yokPS0ys456jvjLBGQ
Part 2:
http://www.youtube.com/watch…
Originally posted by wizardanim They have shown some very impressive systems.
Procedural terrain with sparse voxel areas allowing characters to tunnel ... i'm a software person, and i'm impressed by just that. I'd want to try the game out to see …