Originally posted by BigPeeler And really, ESO never did truly deserve the bad reputation it garnered at launch. Too many people were jumping on the "I hate ESO" bandwagon because either A.) It wasn't Skyrim Online, B.) It was direct competition to …
Originally posted by Arazale If you think LOTRO was ever anything like Everquest you're laughably wrong. The whole branching on to quest in different areas you mentioned liking is no different than how it was in WoW. You didn't have a direct path to…
Originally posted by DMKano You can't get that feeling back even if someone created your " perfect MMO" - you would never experience the same strong sense of wonder and awe - because youve done it before and experienced it already.
Jumping into t…
Am I missing something? Example:
V1.1 works fine.
V1.2 doesn't work properly and has some issues.
Roll back to V1.1 and continue work on V1.2.
Why isn't this done in the MMO world? Why do they release a patch to fix the patch that broke the o…
Originally posted by CalmOceans Originally posted by Forgrimm Dungeons in WoW and modern MMO's are instanced, huge difference from EQ.
EQ had instanced dungeons before WoW even existed. The instanced dungeons in WoW were copied …
I'm back again, The Secret World just keeps calling me in. Working on an Illuminati tank this time, started off Blade/Chaos but really wanted to be able to Debilitate easily, so switched the Blade to Hammer. Just entered the Savage Coast.
I've seen…
My first max level character in LOTRO was a Hobbit Minstrel and a lot of fun. I took it through raids as well and did really well with it.
Second place would be my Fist/Blood Healer in The Secret World. I took that as far as it could go, all 10.4s …
Solo Gameplay.
Before the whiners jump in, yes you CAN group in any MMO, but when the path of least resistance is just going solo - as in, 5 mobs attack me, I wipe them out in a few seconds and now my health is regenerating in a few seconds - then …
Why does this site keep pushing ESO? I'm seeing an article every week.
As for the game itself, I found it very dull and, at the time, extremely buggy. I couldn't believe they released it in the state they did, all through beta people were telling t…
I remember one 26 hour session, but I might have done more when camping rare mobs for my old Monk epic. I remember logging on at around 8am, played through the day with a few breaks for food and whatnot, then late at night I get asked by the guild t…
Originally posted by Beartosser
Groupers complain about things being made too easy, to accommodate solo players, and solo players complain that they are completely shut out of higher level content, and gear, by mobs that are designed to be a chall…
"You can sneak, bribe, or kill your way through missions."
Oh I wish this was the case. In the tabletop game, if you didn't have Stealth you might as well quit early, but sneaking just doesn't exist in this game. That's my one major disappointme…
I don't see the point in bothering with MMO's as they are right now, as they're just single player games wrapped up in an MMO shell. That's not what I started playing MMO's for, and it's not what I play MMO's for now, there are so many good single p…
Originally posted by Quizzical
And that is why I think game companies that make games with a heavy grouping component ought to make this happen.
I'm sorry.. what? There are MMOs with a heavy grouping component? I thought we were in the era of…
To start off, I hate the way MMO's are becoming more solo adventures. MMO's, to me, were designed to be played as a multiplayer game, hence the name, it completely defeats the point if you can play the whole thing on your own.
That said, in the cas…
The usual quest design in MMO's goes something like this:
NPC: "Hi , my , could you go and ".
e.g. Hi Fuzzynuts, my dog had an expensive collar that I want back, but it was eaten by wolves, could you go and kill 10 of those wolves until y…
It feels too much like Sims Online, too much focus on relationships and jobs, having to organize time to use the toilet and shower before work. What this game needs is a good zombie invasion, lots of guns and some decent gameplay. I hope it gets som…
Originally posted by rojoArcueid Originally posted by UsualSuspect Original EQ had the right kind of quests. I played a Monk for most of my time in EQ, so can only reference their quests, but for example they had sash and headband quests which inv…
Original EQ had the right kind of quests. I played a Monk for most of my time in EQ, so can only reference their quests, but for example they had sash and headband quests which involve traveling to multiple dungeons across the world, finding a mob d…
1) Solo Based Gameplay: If I'm wading my way through mobs and regenerating any lost health in a couple of seconds, and I have absolutely no need to be involved with the rest of the player base, then I'm playing a single player game online. Unless yo…