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TianFeng

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TianFeng
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  • I look at a list of Sigil's employees and I don't think "Wow, lots of them seem to be from EQ and EQ2", I think "Wow, what a talented experienced bunch! They must all be bringing a lot to the company." Brad has been answering a lot of peoples comm…
  • I'd say that your list definitely sounds like its along the lines of Vanguard:Saga of Heroes. One of the fansites created a comprehensive FAQ from everything devs have posted (devs are very active within the fan community) and so it's pretty usefu…
  • Really that bad, eh?
  • I remember seeing a screenshot from Asheron's Call 1 a number of years ago, that a player had managed to take of themselves running from a HUGE armour of lugians (big troll like things). He died shortly after the screenshot. I dont think players …
  • Could anyone please explain how exactly the Horizens tradeskill system worked please? ------------------------------------------- MMORPGs: Treadmills that make you fatter.
  • Hehe, you are right! I havent been using these forums for particularly long, and since the game design discussions tended to occur here, I assumed there wasnt a forum for it. Thanks! The only downside with posting there is less people will read …
  • Well, it looks like we MMORPG players are doing our bit to generate revenue (even if it is virtual), but what are these guys contributing to society/the community, apart from random research? hehe, its an interesting article. A 3rd world country …
  • Really I havent quite decided. For roleplaying purposes I might well go with a traditional role - woodelf scout for example - but depending on what character creation is like, I might go for something a little more unusual Ratonga beserker sure w…
  • /me cries There will be PvP, just not at launch. Personally, I would have liked to have seen it at launch, not because Im a big PvP fan, but because it would really add to the Qeynos Vs Freeport feeling. Anyway, the devs decided they would spend…
  • hehe dont worry Kunou, I have that whole death problem too  That was very nice of you to throughly test their game for them. In AC1, about 2ish years ago, they decided to implement a little command that 'pinged' your last corpse, and told you its …
  • I updated the URL for Imperium Arcanum for you Nope, this listing is for all EQ2 guilds who want to be put on it! So if you have a guild you want on it, just post some details - Name, URL etc. EDIT: Would it be possible for you mods to sticky …
  • Gunbound and such can only classify as Multiplayer Online Games. Gunbound does have a very very large number of players, but when you play you play in a short game with a maximum of 8 players. You need at least a few hundred all playing together t…
  • As someone already said, it is the devs fault for writing bad code. My favourite exploit of all time appeared one patch in AC1. Through some sort of button spamming as you travelled through a portal, mages were able to shoot of spells as fast as the…
  • Originally posted by Finwe But i'm telling you, if they put this trade system in a normal style MMRPG.....AWESOME I mean the utter extensiveness is mind blowing. But it just sort of gets tedious after awhile and the realization that your really n…
  • Quite recently there has been a big thread about exactly this, and a lot of good ideas were put forward as well as a lot of interesting opinions. If you are into reading 112 posts, here it is. Its worth reading some of them at least. http://www.mm…
  • Asheron's Call 1. I loved that game, and it's a shame I ever left. It is a brilliant game, and was amazing back whilst I was playing it.
  • Congrats! hehe legalised spam!
  • Firstly I would like to point out two relevant threads. The first is one is entitled 'Fighting and other activities in MMORPGs'. We tried to discuss what else you could do within an MMORPG other than the activities that are traditionally used, such …
  • My guess at what it could be is roughly this: The idea that everything is made of components. You can take basic resources, and smelt them into bars, plane them into planks etc. Then you can incorporate these components into a slightly larger item…
  • It might help if we know a little bit more about your project. From what you wrote in your last post, it sounded like you were designing an offline game, and now have just decided to convert it to an MMORPG. It is hard to do that, if that is indeed …