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Theo

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Theo
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  • Hm...new poster, one of the very few who have anything positive to say about the game, and who writes in the same broken english I've come to expect from the French development team on the game's site. Heck, I'M sold! I really had high hopes for th…
  • Originally posted by axlezero Originally posted by Flatfingers Let's look at that first assumption, that all MMORPGs are supposed to be about character growth. Says who? This belief that what players really want is to spend their time trying to lev…
  • In a single player RPG I prefer an open skill-based system without restrictions of any kind. There's a need for specialized roles in an MMO though, so that every player has something unique to contribute to a group. My preference is a hybrid system …
  • It's true, yes. My only experience with SOE is EQ, EQ2 and SWG, which IMO are all pretty much the same game. Nonetheless, I'm curious to see what they do with the DC license. Will they learn from City of Heroes/Villains and incorporate those eleme…
  • I'd really like it if my pants did nothing but cover my arse in most games. I like the idea that my character's abilities are a product of his experience and prowess rather than granted by his jockey shorts. In a lot of games, I can see how wearing…
  • I think the desire to bring proven markets to new MMO products can often be contradictory. SWG, for example, brings an established and successful franchise to the MMO market, but the MMO conventions we see in so many other games don't complement the…
  • The way I look at it, it's a market like any other. I'm a 33-year old man who plays video games far more than I watch television, only listens to the radio when I forget to charge my iPod and doesn't read newspapers or magazines. I'm extremely diffi…
  • Originally posted by SLNTASN Originally posted by Theo Originally posted by SLNTASN Originally posted by Theo Your advice doesn't take into consideration the Enhancement Diversification changes of I6. Essentially, slotting any more than three of the…
  • Originally posted by SLNTASN Originally posted by Theo Your advice doesn't take into consideration the Enhancement Diversification changes of I6. Essentially, slotting any more than three of the same type of enhancers in any power is now a waste. DO…
  • I've always found Reconstruction to be a staple of Regen. Don't skip that one. Don't put more slots into Integration than you have already. One endurance reducer and three heals is all it needs with the Enhancement Diversification changes. I gener…
  • Originally posted by Saenjaina Originally posted by Theo Your advice doesn't take into consideration the Enhancement Diversification changes of I6. Essentially, slotting any more than three of the same type of enhancers in any power is now a waste. …
  • Your advice doesn't take into consideration the Enhancement Diversification changes of I6. Essentially, slotting any more than three of the same type of enhancers in any power is now a waste. DO NOT six-slot Stamina OR Quick Recovery any more. Put o…
  • I ifind the PvP to be a refreshing change from my experiences in other games. Too often it wasn't a question of ability but one of gear and level. Making everyone the same level in the PvP zones helps keep things fair and balanced. A new PvP zone fo…
  • No. You'd need to have two separate accounts to do that. You can have one account and play both heroes and villains, but only one character can be logged in at a time per account.
  • I've been playing CoH since launch and I'm really enjoying CoV, but if you found CoH boring after only a month I don't think you'll find the expansion much different. There are a variety of new missions and power sets as well as some interesting PvP…
  • I don't think it will be groundbreaking, to be honest, though I do expect it will push the envelope in a new areas. The XP reward by quest rather than by mob will hopefully mean a strong emphasis on alternative means of conflict resolution, like co…
  • I think WoW won't have a "killer" per se. WoW has brought a lot of new players to the MMO market. Players who will eventually tire of playing the same game and will look for other titles for a new and different experience. Their eventual migration w…
  • Sounds sort of cool, but tough to implement in a MMO with lag between when your opponent performs an action and you actually see it executed. Also seems a bit complicated with so many different ways to swing and block. I like the combat in City of …
  • I'm thinking rogue. Probably human. I'll probably do some multiclassing as well, throw in a little ranger so I can track.
  • I like the sound of this too. In City of Heroes, damage is king. Most missions involve defeating every mob in the instance, and many others are simply "go out and defeat X number of a given villain faction". If you're a support class who doesn't de…