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Teila

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Teila
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Posts
22
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  • Iselin said: I don't role play myself because I find most of the conversations I overhear from those who do, stilted and rather amateurish when performed by all except those rare dramatically talented players. I'm certainly not one of those If t…
  • LynxJSA said: A good point, but even at the most basic level it becomes a hard line to tread. In LOTRO, there were players that raged about anachronisms, such as a particular feathered hat that was out of place for the setting. In …
  • Aeolyn said: One essential component to a game world that caters to role players must, imo, incorporate some limits to keep the game true to its lore ... ie. a medieval setting should not include skateboards, bikinis, race cars. etc. My…
  • Mendel said: Yes, it is unlikely that a AAA game would tackle non-standard systems, but not even the indie games have bothered to expand beyond the core of combat / magic / crafting.  No company is taking a chance thinking beyond the (almost) 45 y…
  • Mendel said: The problem I've seen is that no company has tried to implement things beyond the basic combat, magic and crafting systems.  Those systems have been around, and have evolved.  Almost 20 years of lost opportunities for improvements …
  • @Mendel Thank you for the contribution.  Emotes are absolutely necessary in a role play environment. I also agree that politics and religion are important, but not just as the "word" you put in your bio that describes your favored god or your fac…
  • No, we are not making Adellion. I was the lead writer there and after it collapsed, I offered to create a team and explore moving ahead. But we realized that Adellion was just too big for a small team and so we took some of the lore elements and sev…
  • LynxJSA said: Reach out to the roleplay communities where they are and find out what they need/want in a roleplay-focused virtual world. * It might just be that a well-supported MUD with an intuitive client is what they're pinin…
  • LynxJSA said: Is the problem that players are lazy, though? It seems to be something much simpler than that. You have the combination of most MMOs being designed in a rather linear fashion (in both character development and story) and the conten…
  • laxie said: I believe you need to "trick" mainstream players into creating emergent gameplay. The experience needs to be designed in a linear way, where players create emergent gameplay as they go. Something like a glorified tutorial - one that las…
  • @ozmono  Thank you for that passionate post. I feel the same way about role playing, it is a way to be someone else for a while. The below is perfect. what inspires me to roleplay is the possibilities that go well beyond what game mechanics can by…
  • Great ideas! So, creating impact, like books, stories, personal NPCs, ways to share writings, announce, communicate. Also memories in an evolving world, decorating, quests and lore..... All of this is what we game designers call "Player Created Co…
  • Thank you! Great response. I think the big part of role-play is having roles. Sandbox games that offer player variety of roles is what I like most. Roles that have an impact and meaning. A chef in WoW isn't really a chef you'd say unless he took u…
  • Gestankfaust said: Actual "role playing" needs a deep "role playing" structure in game. Not just...some tavern they meet at and pretend to role play. I've seen it before. Some group is gathered around a place most people travel by. Role playing…
  • I figured since this was the Role Play discussion forum, that I didn't need to clarify.  I am actually looking for players who see role-playing as their preferred method of gaming.  I do agree that anyone who plays a role actually role plays. Howe…
  • Wow, memories. I was recently digging up some information on SWG to write a blog post about procedural generation in games. Then I see this...seems like fate. SWG had such great potential, especially for roleplayers. I was a dancer, started my own…
  • I did not realize that this thread was from someone gathering ideas for their own game. Sorry about that. I thought it was simply a place for people to share their ideas about the perfect role playing game.   Sorry about that.   Good luck with y…
    in --- Comment by Teila December 2014
  • Originally posted by iridescence I think that predictability and scripting is the enemy of good role playing. Think of a good table top RPG. While there's a framework of rules pretty much anything can happen limited only by the imaginations of the p…
    in --- Comment by Teila December 2014
  • Really interesting thread!  As a role player, I would love to see games pay attention to us once in a while. Years of frustration have kept me away from playing MMO's for a while.   Of course we all have our favorite things that we want in a game. …
    in --- Comment by Teila December 2014
  • Thank you, Loktofeit. I would like to print out your words, frame them, and hang them above my desk  to help me to remember when times get tough..and I know they will get tough. I hope you will consider joining our forums. Teila