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Raknar

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Raknar
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  • Originally posted by Ceridith Originally posted by rhinok Don't get me wrong, they could just be a legitimate, but very low-budget indie developer.  There's just not enough info out there for me to blindly hand over my money to them. I'm defini…
  • Originally posted by Tilran Originally posted by Neoptolemus Originally posted by Raknar * The added skill books are not added. * Keep Plans and Palisades are not added.     These ones are my favourites. How can you release a patch with…
  • Originally posted by downtoearth Originally posted by rlmccoy1987 Originally posted by jango1337 come on guys they have a day/night cycle now!!!!!   Yes, I would rather have that then them fixing the lag and desync problems!  I can lag a…
  • The so called "light sources" don't even really provide light. If you are carrying a torch, yes you see better, but the is no dynamic lighting. The guy standing beside you does not get any benefit from your torch. He just sees a bright floating ball…
  • Originally posted by LiquidWolf Originally posted by Slapshot1188 Orginally posted by LiquidWolf  Even after the previous discussion about mis-information... You have no clue what you are talking about when you discuss client-side manipulatio…
  • Originally posted by LiquidWolf Currently a bug where the day/night cycles get stuck upon login.   There are no bugs, only unplanned features.
  • Next miracle is reviving the miracle patch from the dead.
  • I don't know for sure day/night is controlled by the client. I was infering that from the evidence. Having seen posts by people saying they had the client running on two PCs side by side and the day/night cycle was out of sync between the two. Then …
  • Originally posted by rlmccoy1987 Originally posted by Raknar There is another explanation for the 10s. For some people, all that is needed to make the perfect game is a combination of exploits and full loot. With that as the criteria, MO is at …
  • There is another explanation for the 10s. For some people, all that is needed to make the perfect game is a combination of exploits and full loot. With that as the criteria, MO is at least an 11/10.
  • Originally posted by Loke666 There never is a miracle patch, fixing as much stuff as this takes a lot of work. But the game is still in beta and so long as they fix all the issues before release there isn't a problem. If not then it is time to ta…
  • Originally posted by Esther-Chan Originally posted by rlmccoy1987 Originally posted by Esther-Chan Also, I've never been able to use IRC. My small brain can't grasp how to get it to function =P.   No, you are just not hardcore enough …
  • Originally posted by Slapshot1188 Originally posted by Raknar The best part is, just like the hit boxes, darkness is determined client side. You can simply turn off the day/night cycle with a hack and have an advantage over everyone.   N…
  • Introducing new bugs wouldn't be such an issue if old bugs got fixed. But the old bugs are still there, new bugs were introduced, and the sparse bit of content they tried to add doesn't work. And this is close to release?
  • The best part is, just like the hit boxes, darkness is determined client side. You can simply turn off the day/night cycle with a hack and have an advantage over everyone. Heck, you don't even need to hack, just log in and out until night breaks on …
  • Originally posted by Slapshot1188 Originally posted by dollada06 I actually removed Mortal Online from my PC.  I have no desire to play this game until they release the game.  If its still like this at release then my Full Loot Bag will be goin…
  • Originally posted by downtoearth Originally posted by HanoverZ Originally posted by downtoearth Originally posted by Urrthling  MO is a game?? I've spent a good deal of time trying to make money cutting down trees with my axe, so I can sell…
  • I never once said the game was just a mod. I likened it to one of those total conversions where some fans take a game and pretty much build a new game using it. Technically, they are still mods, in a way, but they have at least as much new stuff cre…
  • Aside from the network and database code, there is not a huge difference in the skillset needed to make MMO vs single player, from a purely technical aspect. Now I understand that game rules and balance are a different challenge, but that isn't rele…
  • Originally posted by Jimmy562 Originally posted by Raknar Originally posted by MissyShade Originally posted by Raknar Wow, the article writer is an elitist prick. It is people like him that ruin the community for new players. Why should som…