I'm not much of a quester so the repeatable kill quest made the game ok (still slower to level then questing).
I'm not sure why Zen so wants to force people to run through their quests (
Originally posted by Isarii Hey everyone,
Blog author here, and because I am apparently the idiot everyone on this site thinks I am, I thought plunging into the Lion's Den would be a fun way to spend my lunch break today. It's a Monday. It was ex…
9 months isn't bad at all especially considering that the PvP area isn't fully functional (this is where I see the longevity)....I'll agree that they need to take some bugs seriously though.
Originally posted by Allacore69
Originally posted by Palazious Originally posted by Allacore69 Originally posted by Palazious Originally posted by Allacore69 Originally posted by Palazious…
Originally posted by Allacore69
Originally posted by Palazious Originally posted by Allacore69 Originally posted by Palazious Originally posted by Allacore69 Originally posted by Palazious…
Originally posted by Distopia Originally posted by Palazious
XP would have to be balanced out.
Lower the XP for quest turn-in completions ... raise the XP per mob killed.
Let's say during a quest you have to kill 5 mobs... you would …
Originally posted by Distopia Originally posted by Ides385 Originally posted by Distopia Originally posted by Ides385 Originally posted by Distopia This is also one of many mistakes made in regard to these games as far as reten…
Originally posted by Allacore69
Originally posted by Palazious Originally posted by Allacore69 Originally posted by Palazious I have to agree with the OP on this one. I think an MMO should offer multiple choices of way…
Originally posted by Allacore69
Originally posted by Palazious
I have to agree with the OP on this one.
I think an MMO should offer multiple choices of ways to get XP as not all players like being forced to quest for XP
…
I have to agree with the OP on this one.
I think an MMO should offer multiple choices of ways to get XP as not all players like being forced to quest for XP
If a developer wants to project an average player of 60 days played to max level why…
I spent the whole weekend in the PvP zone and had tons of thrilling fights.
Most of it was solo pvp and small group and had a blast. There's absolutely nothing that forces anyone to have to join the zerg and it seemed like a steady flow of targ…
Originally posted by grndzro Originally posted by arieste literally, these are rats in a maze:
Figuratively, the players doing ESO dungeons are akin to rats in a maze.
Yup, exactly what ESO feels like.
1st mouse: quest b…
Originally posted by DMKano Originally posted by Abardomas It’s an outdoor area with multiple public dungeons, wayshrines, landmarks and other objectives. In many ways it’s just a normal zone – except every living thing there is far greater to han…
They have some info on the Craglorn Adventure Zone over at Tamriel Foundry.
IMO, it sounds like a plane from EQ1 with the boss mob in its own instance. Along with that there are several dungeons that are in there as well.
It sounds pretty c…
Originally posted by Wizardry Originally posted by Palazious IMO, the pvp. (as long as they can fix the lag)
I think I can spend a long time in there.
Well there is ONLY one aspect other than PVP which i often over look because it is ne…
I do think that if you want to see enemy stamina & magika levels then the best way to go about it would be to argue for it to be included in the base ui.
Then it would be even playing field for everyone.
No crutch needed