Originally posted by rungard
1) Think of the whole server like a termite colony. Make sure that there are global tasks that many kinds of players can contribute to in their own way ( equal representation of combat and noncombat tasks) witho…
Originally posted by DMTalchemist When I logged 100+ hours I was still a "see you @ launch guy or 6 days before .". After 250+ I started holding my horses. @ 300 I was forcing myself to log in.
It took you 250 hours of in game time to r…
Originally posted by BarakIII I've been wondering about this for awhile now. They've been in a closed beta since about july of last year and they are still accepting play testers for it. Yet they still have a targeted release date of spring 2011.
…
I think there are many well written points here, that are continually ignored during this sort of discussion. As already said, the bottom line is that there is a huge difference between a game and a virtual world, whether people want to admit that …
Originally posted by cyphers Once upon a time in the early years of MMO gaming, the MMO worlds were closer to being virtual worlds than today. It was a time of wonder and adventure. It was the best of times, it was the -
I would add craftin…
Originally posted by whilan
I'm going to place you in the set of the writter. The person who makes the story for your character. I'd really love to see if you had a game world for your character where you would go with this. As you proclaim tha…
Originally posted by dhayes68
I don't say story is bad. The point is as the focus on story is growing, its becoming too much at the expense of focus on community building.
I think I see things mostly the same way you do, but i don't enti…
Originally posted by cyphers
I don't think that's the whole truth, even if SWG players didn't notice it that much, the game was bleeding subs already, and that only became more and faster when EQ2 and more importantly WoW came out. They had d…
Originally posted by Drachasor
My premise is that SWG was a poor product because it didn't capitalize on the potential market well at all. WoW came out a year later just about and was far, far more successful even with a less powerful IP (no…
Originally posted by arieste SWTOR is star wars. it's just a tiny little piece of star wars, whereas fans of SWG were probably hoping to play in the star wars universe in general, not just one of a couple of very specific and limited storylines tak…
Originally posted by Drachasor
Originally posted by ericbelser
Originally posted by Drachasor
10k People per month for months is not normal. The whole reason NGE was made was because of this significant loss. You guys can rom…
Originally posted by Metentso Stop waiting. There is a fundamental thing that has changed over the last 10-15 years.
In 20th century, in general, things where made by people that loved what they were doing.
In 21st century, things, in general, a…
I think the genre is still in its' infancy, and it will expand and change considerably in the future, hopefully with more diversity and options of play styles.
Unfortunately, for the near term, all we did was show Corporations that several hundred…
Originally posted by Pedrob
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Someone already pointed …
Originally posted by Farulosonoth
Originally posted by nariusseldon
Originally posted by Aercus
In the end it boils down to one of two things:
1. There us no old school MMO because there isn't a market for it.
2. No company has b…
I can sympathize with some of your behavior.
For myself, it is always me in the game I am playing. Fantasy or Science Fiction, I try to be a male human, around 6'0 tall with dark, short hair. I just can't do magic, so I am always a warrior or si…
Originally posted by fyerwall
The problem isn't 'what was in older MMOs that aren't in newer MMOs'. The problem is what was scaled back, thinned out or made completely irrelevent in newer MMOs. Older MMOs were about playing in a virtual w…
Originally posted by Jairoe03
Ultimately, what is in older MMO's that aren't in newer MMO's? This is a question that many people tend to brush by and ignore but its probably the most important to answer. This'll define the reason whether …
Originally posted by Hyanmen
Originally posted by Ohatro My point is, for me, its the immersion, not the combat. If I am immersed into the story, I will probably be more inclined to feel heroic if Bioware adds those immersion enhancing things t…
Originally posted by Murashu I don't see any difference in fighting off 10 easy mobs or one badass mob in terms of heroism or epicness. If the devs want us to fight a solo mob and be challenged they can. In order for us to feel the same level of cha…