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MaxBacon

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MaxBacon
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  • Slapshot1188 said: kitarad said: Lots of 'splaining' ain't going to make it smell any less fishy.  Bingo Well they just did their article, and guess what nonburguer,  "some people been laid off" that's it, meh Idk what …
  • kitarad said: Lots of 'splaining' ain't going to make it smell any less fishy.  What's fishy?  People say "relocation ain't real" but the thing that CIG did, on the past years, was downsize gamedev positions on the US while they've gr…
  • Slapshot1188 said: English is my mother language.  When used in this context it means large scale.  As in : Mass shooter kills 15 at parade. And the dictionary definition:  relating to, done by, or affecting large numbers of people or things. Bu…
  • Slapshot1188 said: So if you want to quibble whether large scale and mass dismissal are equivalent you go knock yourself out.    English is not my mother language, but as far I underrstand a mass dismissal does not require large scale on t…
  • Scot said: Solid take, but that's a temporary cure, reduce the output to sustainable levels, are they all going to except their studio is now going to make a lot less money from here on out? I can't see that, they won't all go crypto but they wil…
  • Scot said: The thing is we know too many games is part of this, but how do studios make a comeback? From a players point of view I would hope the common sense of "well they make fewer better quality games that sell more!" would win through. Bu…
  • Kyleran said: So that's where SC got all the extra money last year. Crowdfunding from the UK taxpayers, stepping up their game in a major way  People say that as that's a bad thing for the UK considering how much external investment is …
  • Arglebargle said: Most employees have to navigate the danger of badmouthing your previous employer, no matter how well deserved.  Especially when you are busy hunting for another job after being forced out with an abrupt 'move or else' CIG ultimatu…
  • Xiaoki said: Layoffs after an acquisition is one thing but giving all of the employees an ultimatum of "move to a different continent within the next few days or you're fired" is quite another. Yes it would. But that's also what did not ha…
  • KnightFalz said: It is an extreme demand so does very much appear intended to slim down their workforce under the guise of relocation. Even if you're cost cutting, and have studios across several countries. Just moving a position to another…
  • Xiaoki said: Turbulent in Montreal was the studio that CIG gutted. HERP DERP CIG bought them in July 2023. Told them there would be no layoffs in December. Then had mass dismissals last month. (Super great management as always Chris). …
  • Xiaoki said: You don't close down a studio in the middle of development for tax reasons.  Also, Squadron 42 was broken up into 3 chapters so you wouldn't start laying off staff in anticipation of Squadron 42 chapter 1 of 3 releasing. …
  • CIG has been downsizing gamedev roles on the US for years now. At the beggining of 2022 the number of gamedev positions on the US was already on its lowest point since 2015. Their US locations where they have studios, LA and Austin, are notorious…
  • from what's in there, it shows there's a game there, it's clearly indie and the quality shows there, but mechanics wise seems ok, nothing too big of a deal as there is such a lack of a current decent sandbox mmo of this type, I think the game has a…
  • Theocritus said: Quizzical said: Don't you think "this is not a scam" is exactly the sort of thing that a scammer would say? Right sepecially when we have heard it a thousand times on things that were most definitely scams. …
  • Mensur said: Is this a mmo or what? I stil dont know what it is. it's craftopia, same codebase and all, focused on pokemon'ish stuff. Which is why it shows to have crafting, automation, building and all that jazz. It's not MMO, at most…
  • idk why people even having this go lol, this is the dev of Craftopia. Palworld is already live on twitch as people are playing it, the game is very similar to Craftopia, as expected.  It's rather weird people now have  to bring the scam debate on …
  • Indies trying to develop MMOs is always a potato story, they are expensive, long and tricky to make, they require a large amount of content to keep players long-term and they pretty much, always fall short of that. Quinfal is visibly taking a b…
  • They've shown more gameplay and some specifics than Day Before ever did, pretty much always in short formats of a few seconds but stuff like combat with the skill casting and such is there. Of course the skepticism lies on a indie team pulling …
  • dirtyside said: SO NOW SCI FI IS WEIRD NOW ??? OK ......... WHO ARE THESE WRITERS ON THIS SITE ??? It's the developers themselves that call the game a weird sandbox survival. They just quoted kek