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Isawa

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Isawa
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Comments

  • Originally posted by DavisFlight Originally posted by Psistorm Since people were arguing the switch from an "X of X" tracking to a bar - re-read the article. They are explicitly mentioning that they are also making it so that you can choose to s…
  • Originally posted by xmenty Why is this game not even in the MMORPG top 7 development list? It was in the top 1-7 for a few months in a row and hung out at #1 for a couple weeks +, a while back, but...a decent enough number here don't care for wh…
  • Originally posted by TribeofOne hmm, ok. I dont understand the need for classes if it truly is free form. is it only for story purposes, maybe? Not sure what the NDA is on this, but I played it at Pax Prime so I'll go ahead and say it is not truly…
    in classes? Comment by Isawa September 2013
  • Just got to say this and the Catholic Schoolgirl thread are about as good as it gets for laughs around here. Carry on!
  • Originally posted by lizardbones Turning off telegraphs being fun would depend a lot of how the rest of the mob's behavior is setup. If a fight is scripted, then it would be possible to learn the script, and without telegraphs beat the mob. If the m…
  • Originally posted by Boldyn Originally posted by Razeekster I refuse to pay a box price for a game without being allowed to try it first.   Just....wow, so sad. I am sure you ment to say you refuse to pay a box price for a game withou…
  • Originally posted by Loktofeit Originally posted by dwarfkinglords it suppose to be an RPG, your suppose to have a bunch of cool abilities at your disposal... This criteria is according to... ? Was going to ask the same question, but I …
  • And a new comment, for a new idea! I'd like to see a game implement different amounts of usable abilities per class. Let's say a burst damage/dps class or build has like the 8 slots, a tanky build has about 10, while a CC or support build has let's…
  • I prefer the more action mmorpg combat with dodge, blocks, and the movement as opposed to lock on and have an ability for every situation. I like how using a different weapon gives you different attacks like in GW2. If these combat systems are best …
  • Please no black cowboy hats ala cash shop purchases. The rest of it, I may be able to deal with. All of the races once being human is sorta strange too though. I guess that relates to all of the races being played by humans.
  • Ha logged in the first time in several months yesterday. I was checking on the economy and achievement modifications. Didn't even know culling was removed for good. Perhaps I should log back in...or not...hmm ha. Still waiting for an actual expansio…
  • Originally posted by xpowderx As of late I find my single player RPGs more fun than the majority of mmos. I am hooked on Kingdom of Amalur, also do some Skyrim. You know you have hit rock bottom when you find rpgs more fun than a supposedly good m…
  • Originally posted by Nanfoodle Does not offer enough of what I like in a game to sub. Hard set classes with no freedom to multiclass on one char, 1 role on 1 char... naaaaa! Also this game is focused on the hardcore raiding guilds and I am a casual…
  • Originally posted by Dauzqul Originally posted by muffins89 it's nice to see a AAA game without a cash shop for once. If I'm not mistaken, you can use CREDD in their CX shop. Sounds a lot like Diablo 3's Pay Auction house CREDD to gold or…
  • Originally posted by Binny45 Far as I'm concerned I'm done paying a full box price for new MMO's.  For the most party, they've all been terrible disappointments at launch.  And frankly I'm sick of paying $60 to play a broken game that'll drop to $2…
  • Originally posted by Aabel For those of us who didn't play star wars galaxies could you fill us in on what made the crafting so amazing? And what kind of possibilities that a world like EQN's might add to a crafting model like SWG's? In addition t…
  • Crafting in SWG was also about resource gathering. A lot of effort went into resource gathering and the mats had different stats. Land surveys, extraction or harvesting machines, merchants, and your friends all contributed to crafting here. Differen…
  • Originally posted by MindTrigger Mundanity through obscurity... how GW2 of them. EDIT:  Kudos to the devs for having pure support role builds.  This is a concept that is ripe for return to MMOs from the "old days". As to your edit: I agree. I r…
  • Interesting...I'd like to know how the servers are set up, and if you can come along and join a server/game that has already passed through the first age or two. Hmm I guess I'd like to know how long a "normal" game would last before victory and res…
  • All for mob collision and holding the line for a real tank. The bigger the tank is and with shield, you'll be blocking more space, and the mobs will want to kill you to get through and to the ranged classes. You have two or three tanks with shields,…