Played: Asheron''s Call, Everquest, Ultima Online, pre-NGE SWG, Roma Victor
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit [url=http://multiplayerworlds.com/forums]Multiplayer Worlds[/url].
Originally posted by evolver1972
Solitaire is a game developed specifically for one person. Poker is a game specifically for more than one. Your analogy breaks down in that I'm talking about games that are developed with both styles of play in m…
Originally posted by evolver1972 Originally posted by fenistil Originally posted by evolver1972 MMO games are kind of like life. You don't necessarily need friends to play them, but they are much more fun with your friends. Likewise, you don'…
I agree. There were plenty of things about old games that were unbalanced and frustrating. Even the features that we miss were often done poorly. I remember complaining even back then that games were too combat focused and crafters were getting s…
I don't know what he was trying to say that the mods didn't like, and I don't assume you do either.
I've seen forums about controversial political issues where the mods surpress opinions that oppose their own, webcomic forums where honest opinion …
Originally posted by Sovrath Originally posted by Jemcrystal
Each game has it's own forum. When signed on to a game I would like to hang out there but it doesn't take long to see unforgivable faults. Clicks have formed, moderators are spiteful…
Originally posted by Starpower Originally posted by Jemcrystal
free speach is unheard of
How on earth did you come to the conclusion that free speech is a right you should have on private forums. You are free create your own forum where you ca…
Originally posted by nariusseldon Originally posted by Impacatus It's a balancing act, definitely. The easier you make communication and trade, the less rewarding it becomes.
One possible compromise would be to have an auction house, but have…
Forums are really useful for getting the feel of the game and having newbie questions answered.
However, I agree that they often ruin the game experience. The cynicism of the veteran players is really disenchanting to a newbie. When I start a new…
Like I said, if there is going to be a revival, I really think it will come from the casual market. Players of social games and browser games have shown that they're willing to put up with almost anything if it's packaged right, so I'm sure they ca…
Yeah, I know what you mean. I don't even know why random loot tables went away, I don't know anyone who complained about that aspect of gaming.
I remember as a newbie I made what I thought was a fortune during a Halloween event by harvesting the p…
Yep, those were some good times. Funny thing is, as a male I would never have imagined I'd have so much fun being what was essentially a glorified hairstylist. I just picked up novice entertainer on a whim, then I thought it was kind of cool that …
It's a balancing act, definitely. The easier you make communication and trade, the less rewarding it becomes.
I liked playing an Image Designer in SWG, simply because I liked talking to people and providing a service. The most fun I had was when …
Beatnik59 - That is a very good analysis. The OP was a good start, too.
I still think that a wider demographic would find they enjoyed the older, more interactive style of mmorpg if they ever got the chance to experience it. I even sometimes here…
Hmm, EQ1 wasn't my favorite of the classic trio, but I loved how diverse the world was. The treetop village of the wood elves, the mechanized underground city of the gnomes, the mountain village of the barbarians, mighty forests, open seas, islands…
Originally posted by Morgaren
I wouldn't call alot of this hateful, its more....tactless, which I will whole heartedly admit me to being about this. But then again, I'm one who will laugh at you, then when you come back at me, laugh with you, an…