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Eronakis

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Eronakis
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  • AlBQuirky said: Eronakis said: Questions for Discussion 1. Should CC be an integral asset to PVE Gameplay again? Why or why not? 2. Should Hard CC be categorized in a Primary Role or Secondary Role?  1) Most definitely! Stra…
  • immodium said: I think CC skills should be there if you're finding the content tough. That's why its not needed anymore as the encounters you come across are pretty mindless. I also think it should be a skill all classes possess. Not a …
  • hikaru77 said: Just.......No. WoW classics is for the people who have been playing the game since ¨forever¨ or are disappointed with BFA. And they probably will be bored after 3 months.  I mean, WoW has never been a game of substance. 
  • MightyUnclean said: The best post-cap system I've encountered was the Alternate Advancement in EQ, where you could work almost endlessly on acquiring various skills and permanent buffs.  It basically resulted in sitting around in a group to gri…
  • I would also like to mention that over the years I am becoming more and more against a vast array of race starting areas. Sure, it make sense but I feel like that having an area and a city where multiple races can start makes more sense. Thus, that …
  • Nice thread and great topic.  I think it can go either way. I like the idea of starting off in something small town or village that is in the same zone as a larger city. It creates wonder and something to look forward too. It can also lessen server…
  • I said this 5 years ago... WoW will be the demise of itself because Blizzard will ruin it with their piss poor game design philosophy OR they will go mobile.  The MMO Genre is reverting back to it's beginnings of Niche MMO titles. Pantheon will sa…
  • Octagon7711 said: You didn't associate the first option with a game like you did with the other two which I found very helpful in seeing what you had in mind.  Like Gorwe said, I'm happy with any setup as long as it's enjoyable.  Games with thr…
  • Thank's so much. I subscribed. 
  • The Builder Spender Mechanic I am discussing here is a mechanic that is thematically meant for your class. The function of it may be similar, but you would have a different specific class based resource to build or spend. I am not considering, mana/…
  • I am going to answer my own questions here... 1. Yes, I think a Builder/Spender should be a core mechanic, and it can be fun depending on the thematic lore component of the class.  2. No. I think a Builder/Spender mechanic should be for certain cl…
  • TheScavenger said: Actually, they buff/nerf depending on what THEY want people to play Back in 6.2 they PURPOSELY made demonology warlock a shit spec (watch the video if don't believe me) because they didn't want people playing it If I didn…
  • btdt said: If the game played the same from expansion to expansion, you wouldn't play the game anymore.  This is Blizzards way of changing things up.  The only thing that remains consistent is the subscription fee. A solid foundation …
  • Jean-Luc_Picard said: Eronakis said: Jean-Luc_Picard said: AlBQuirky said: Aeander said: Absolutely. Level scaling makes for more realistic progression (just becoming a better fighter doesn't suddenly make yo…
  • Jean-Luc_Picard said: AlBQuirky said: Aeander said: Absolutely. Level scaling makes for more realistic progression (just becoming a better fighter doesn't suddenly make you immune to a sword wielded by a rookie). It also incre…
  • Another point to discuss in a vertical level progression system, is that if there is no value or meaningful gameplay while you level, and the "true" game is at end game, then why are there levels? Blizzard is notorious for this.  I just recently re…
  • Velifax said: If vertical progression is the assumption, tiered scaling is my third place preferred investment gap mitigation strategy.  First place would be EQ's method of having very wide progression tiers and second would be Eve's method, w…
  • I voted for Other.  Everquest had the best overall community. Most people were helpful and polite.  Honorable mention: LOTRO.  Out of all of the active mmos right now, LOTRO has by far the best community.  The type of community is determined by …
  • MadFrenchie said: Wanted to jump back in here, a lot of replies have been added so I'm gonna focus on this response.  The 1v1 reminds me of the attempt Matrix Online made to recreate the kung-fu fighting of the movies.  One immedia…
  • The Grind and "Rotations" will always be a pillar that will be in MMORPGs. The best designs are how to mask them.  I have put tremendous amount of thought in how to negate or limit singular rotational gameplay or completely remove it. From a develo…