Originally posted by itchmon 4) leveling multiple jobs and crafting jobs on the same character gives people a sense of investment in the character. this is why i despise "free level-up token with purchase of expac" offers.
So much this. My chara…
Encounter design on endgame is what keeps me playing. They are well thought out. I can't wait to see Shiva ex and final coil now. Another poster above me complained that raids are not the endgame fights but that is exactly why I like it. On massive …
The main thing that killed customization is time investment. When you realize after a month that the path you're going to is not that enjoyable and that trying a new one is going to take one more month. That kills the desire to experiment. So what d…
You for some strange reason think there are only two kinds of different players. There are all kinds of different players playing for different reasons. Even on this forum its hard to find two people that want the same feature sets from an mmo.
For…
It works by having only one map the size of some small dungeon. It works by not having to model and program countless NPC, dungeons, an open world, crafting, quests. It works for LoL because is small game.
Originally posted by Herzy Pick is not a homonym of the three mentioned.
It sure as hell sounds the same to me, to someone which english language is not the mother language.
Originally posted by Herzy Peak is a topmost point.
A peek is a glance or a quick look.
Pique is to upset or excite someone.
You forgot Pick
English language can be so retarded at times.
Originally posted by Gregor999
You're all paying monthly for Guild Wars 2. Doesn't anybody notice this? I feel like I'm taking crazy pills.
They're extremely different games in certain parts. GW2 gave me no feeling of progression while ARR goes th…
Originally posted by nariusseldon And so what if the meaning is losing a little. It is not like there is a high value attached to a very rigorous definition of a set of entertainment products in the first place.
Wth does that even mean? Is calle…
Originally posted by nariusseldon It is ... if the definition of MMO is continuously broadened.
Misused, you meant to say misused. Terms gets misused all the time for various reasons. Ignorance, marketing, trolling.
When a term is broadened too…
Originally posted by Superman0X Free email only survives because it is cheap to maintain,
This. Why does the concept of costs to produce and maintain always escapes people? Ever seen free cars, free TVs? Plus email is used by hundreds of millions…
Originally posted by Chrisbox The difference between the f2p model of LoL and MMO's is that MOBAS can make a ton of money off cosmetics where as significantly fewer would spend their money in a f2p MMORPG cash shop period
Actually it comes down …
Originally posted by Kopogero
So, I won't be surprised at all if the next AAA MMORPG's coming in the next few years come completely free to play.
I've heard this several years ago. It falls under the same category with mobile gaming is t…
Originally posted by lizardbones
I hope Valve bridges that gap between PC performance and being comfortable in the living room. I know my wife will hate it, but I would appreciate a more comfy setup.
It's called "hooking up your PC to yo…
When it comes to mechanics I found FFXIV the hardest, never played wildstar so maybe that may top it. I was used on other mmos for one player especially a DPS not having as much responsibility but in here if one player messes up it's mostly over for…
It comes down to the game and what value I find in it. I can pay 20, there are games I'll not play even for free and there are games I'll not play even if they paid me to.