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Cembrye

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Cembrye
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  • Wow this OP is full of fail. Basically the argument is that people who want more "sandbox style" game mechanics are a minority of gamers.  Let's break that down. What is sandbox?  In essence, it is about giving people more freedom, more choices, a…
  • I would not blame developers too much.  In most cases, they are giving what the majority of the customer base wants. Most people - and I don't say this negatively, just as a fact - are conditioned to be passive recipients of entertainment.  Televis…
  • I hate to admit it, but one reason I have stopped logging into SWTOR is that in the not-too-distant future all the things I am now being required to grind are going to be available in the pay-to-win Bioware Cash Shop.  Once they realize that people …
  • Server populations are a sympton, not a cause.  SWTOR made some really questionable design decisions and the chickens are coming home to roost on them.  Bioware did what they usually do, which is make a good single player RPG, and the rest feels lik…
  • They do look very similar, but then again they are probably using CryEngine3 for both.  On what basis do you say the earlier screens were not World of Shadowbane other than a resemblance to this other MMORPG?  And we don't really know what the sched…
  • Old Turbine I would say yes.  The new Turbine?  No way.  They are all about squeezing the last cent out of their customers now.  If they picked up Archeage, they would make it another FTP/cash shop with minimal customer service.
  • Complete chaos in some Eve fleet battle is different than complete chaos in a siege of a castle a guild spent a lot of time building.  Remember, people can still fight in open world however they want.  You can have your huge come-one come-all figh…
  • If this is a sandbox, count me interested.  If this is YET ANOTHER level-grind, gear-based, heavily-instanced theme park, count me out as there are already too many of these.
  • Now that I think of it, limiting numbers to, say, 100 per side could have some great outcomes. Now bear in mind, it sounds like they won't be mandating even numbers, just an upper limit.  So what happens when the guild with 100 people sieges the g…
  • While completely open sandbox sieges sound fun in theory, the reality can be un-fun.  Take Shadowbane for example, where anyone could show up to a bane (siege).  You had people show up just to grief both sides.  You had  zergs overrun what might hav…
  • To an extent you have to accept the fact that with greater player freedom, e.g. FFA PVP, you also have to accept the potential chaos and aggravation that can come with that.  However, consider this: - RPK (random PK) provide real reasons for guild…
  •   The French Website JeuxOnline has screenshots.  Again, forgive the Google Translation:   ***   In 2003, the studio launched Wolfpack Shadowbane , the MMO PvP wars involving the use of seat and struggles of guilds. Without an au…
  •   Addendum from a posting on MMOCulture:  - World of Shadowbane has already been in development for 1 year  - the Changyou VP at the announcement was part of the original Shadowbane team for China and he expressed "re…
  • Originally posted by lucas1965 More than enough, PVE is not needed in Shadowbane You can have both.  Honestly, most people like a change of pace from time to time.   Remember, you need some way for people to earn gold for the keeps, weapon…
  • Originally posted by ShakyMo good luck retaining pvpers whern GW2, PS2 etc.. launch   This. I admit I am stiil amazed at how badly Bioware is handling its PVP.  So many years in development for Illum to be such a disaster?  And now it seems…
  • While all we can do at this point is speculate, being an optimist here is what I hope we see from Changyou: 1.  Updated graphics on a solid and stable existing game engine 2.  Remain true to the classic Shadowbane ruleset with the following addi…
  • There are a whole range of things that would not only be great for immersion, they would make games different and challenging.  For example: - real world physics, e.g. you move slower going up steep grades and accumulate fatigue - realistic char…
  • Well, I am glad an article like this was posted.  I hope we see more of them. Far too many people think that, just because something is done online, it is completely outside the norms of morality.  Absolutely anything goes, including harming other…
  • The comments from all the people saying "its just a game" are revealing.  This is the standard default comment from people who lack empathy. Although its "just a game" people invest real life time into them.  Depending on how well made and realist…
  • I am actually glad about the news.  Early indications were that it was being rushed forward with a lot of slapped together imitations of existing game systems.   The biggest disappointment was that the multi-faction Warhammer 40 K universe was being…