Originally posted by ElementsWoE I just wanted to say that I returned to AoC only to see that it was once again a total waste of time. Although some things have been improved, the boring core of the game is still there, plus there are now many new i…
Originally posted by Isane
Originally posted by Qazz
Originally posted by Isane
The older MMOs were;
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longevity i.e 1 year plus before you run out of things to do.
I would argue that there is much more content …
Originally posted by xcarnifex
But one thing Everquest had that no MMO can replicate and be competitive is a sense of adventure. You weren't walked through everything.
This right here. A sense of ADVENTURE. This is what no themepark can delive…
Not that I'm a fan of text trailers, but it's good to see that they're going with the "MIB" approach ("it's all real, but normal people just don't know it"). That's going to make for a pretty fun game.
Now if only they could make it darker and mor…
Wow, talk about full circle. Planetside was starved for development and marketing for years, and iirc, it was because Smeds thought The Agency would be a more attractive game for the PS playerbase. I recall b*tching on the PS forums about how SOE th…
Originally posted by MMOman101 Mob health and damage VS player health and damage. I think that has been the biggest change.
That is a serious change. BITD in EQ1, an even con mob was seriously an even fight - if you did not do your absolute b…
To the OP, I'm sorry to say that your 15.00 a month does not buy you access to all of the content. Like F2P players, you are required to do unlocks with Turbine points, including the expansions (unless you bought them separately). So your 15.00/mo r…
Wow, nobody even mentioned the gamebreaking combo of illusionist + wizard. I haven't played in awhile ,but last I knew, they could combo 3 roots and 5 stuns on any single mob, counting the illusionist pet root. The massive single-hit damage of the w…
4 words?
"NEVER"
"NOOOOOOO"
"AAAAAGGGHHH"
"WAAAAAAHHHHH"
Ok, those last two were more like "sounds", but they came from way deep in my soul, so they're like "soul words" - that's gotta count.
Whoops, forgot one. Renegade Legion. A pen 'n paper RPG with a sci-fi setting in the year 3000 AD in which Rome never truly crumbled, instead came back from the grave, grew to encompass the stars, and brought a lot of evils with it. There are other …
As I posted on Massively, in a McMMO world, Cryptic is the Hamburglar :
So no, not a chance. I'm just glad I got CO on a way cheap Steam sale so I don't feel too ripped off. Don't get me wrong though, I still feel ripped off.
Well, there's alway…
I understand from reading a couple of beta posts that Mortal Online has a unique crafting system, where you can put different materials in and it affects the final product, even to the point of showing it. Put a gold handle on a sword, you see a gol…
Haters? Nah. Just people who smell a scam and are trying to convince the victims not to fund it.
The issue is simple - everything in the game matters to everyone. You are not playing a single-player game where your character has no effect on other…
Originally posted by Xondar123 Oh hey guys, I hear GW2 will cure cancer as well!
But only the cancer that's been choking the MMO industry. But hey, I'll take it
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At the same time, many of us, including myself, understand the necessary evil that is the leveling treadmill; it keeps people playing, but ultimately it’s pretty arbitrary.
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Wait, what? Why would I need to level in order to ke…
Hey, how about a combo Old West/Sci-Fi MMO? Something where you could fly around in a rickety spaceship you could barely keep together with spare parts, and had to use old-style guns n'stuff because they were just cheaper than fancy ray-guns?
And …
The problem I experienced (besides having to look at my feet in order to even MOVE in cities) was that it was too "professional" an experience. Every single thing your character could do was planned out. There was no room at all for player innovati…
Originally posted by Madimorga
Originally posted by wootin
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Game companies are going to keep putting out games that are as addictive as possible. If we continue to be a nation of people presenting with addiction symptoms, the logic…
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Game companies are going to keep putting out games that are as addictive as possible. If we continue to be a nation of people presenting with addiction symptoms, the logical next step could lead to government involvement, or companies tak…
Gameplay consequences:
There must be in-game consequences for sufficient lack of skill in playing the game (not game knowledge or character abilities or possessions - player skill) to cause a character to fail to succeed in a situation where it is…