UO had the best grind IMHO. Taking most skills from 0 to 70-80ish wasn't that bad and once you got to the 70-80ish skill there was a host of different mobs to kill and things to craft or gather. Some of the mobs were easy some really hard but if y…
Originally posted by slessman
I don't think that all games have cookie cutter classes. I know on Ryzom you can master every skill. I think Runescape lets you do the same thing.
Both the few games that are skill base and both are pretty old.
Originally posted by nariusseldon
Originally posted by Vanpry
Originally posted by Amathe
I'm curious whether people tend to have their most fun experiences in whatever their first mmo happened to be. That is the time when ev…
The problem with class based games is there isn't enough variety. D&D starts out with several core classes but then expands into hundreds of different prestige classes, which really allows you to customize your character to fill the role you wa…
Originally posted by Amathe
I'm curious whether people tend to have their most fun experiences in whatever their first mmo happened to be. That is the time when everything is new and you haven't already done the same things over and over a millio…
If you compare a glass to a bucket sure the bucket will look deep, but that doesn't make either truely deep.
UO was more deep and complex then most off line rpg. After playing UO in 98 I couldn't go back to off line rpgs because they were too rud…
Originally posted by zionburns
Firstly, id like to say im not normally one to post on forums other than those of the games i play, however over the past couple of years i have found myself falling deeper and deeper into the a state of dismay at t…
Originally posted by Goatgod76
Originally posted by Vanpry
Oh another EQ was such the roxxer game thead. EQ tried to being single player aspects into a multi-player world which has screwed up the genre since.
LOL! Just wow....
…
Originally posted by Plutonicwoes
All of you who "hope this GM gets fired"
If you fuck up once at work, should you be fired? It's a game fella's a game. A GM is human. The GM made a mistake, the player refused to contact support right away lik…
If you don't have this "I have to be king of the mountain" or this "I have to beat everyone to max level" mentality free to play is just that free to play.
I play several free to play games and I have fun with all of them. But I don't measure my …
Wow some true visionaries in this thread. I don't think the facebook games as they stand right now are any true comparison to mmos but I think they could easily evolve to be more complex then most of the big mmos out there now. I've never played f…
Originally posted by zaticus
I spent many hours decorating my house and visiting others, it was a good way to take a break from the game while still being in the game which was cool. I felt it really played into the whole living in the star wars …
To me crafting is important. Non combat skills in general should be important in a mmo design because that is really one of the main things that set it apart from single player rpg. But sadly that has been forgotten and now we are left with these…
Originally posted by SaintViktor
An Elder Scrolls MMO if done well will be great for the mmo genre. Perhaps there is actually mmo hope after all.
Completely agree!
Originally posted by girlgeek
Of course there are those "extreme nutbags" that would try to rip thru it in a month. But there are "extreme nutbags" (I LOVE that terminology, by the way...lol) that think FreeRealms is a fun and challenging game t…
Originally posted by girlgeek
Originally posted by Vanpry
Wasn't that Vanguards claim to fame? A game built by leet nerds for leet nerds.
Here is why a game like this will never be made. The hardcore pve crowd is a niche market. Nothing wron…
Originally posted by Innoss
Originally posted by Vanpry
Wasn't that Vanguards claim to fame? A game built by leet nerds for leet nerds.
Here is why a game like this will never be made. The hardcore pve crowd is a niche market. Nothing wrong …