Originally posted by jusomdude I don't have the resources to make an MMO with what I'm doing but hopefully someone will pick up the technology when I'm finished and make a fully dynamic game world.
Although I hate the game on many levels, wurm…
Originally posted by killion81 When I saw this post, I figured "what the hell, why not?" and I gave it a try. It takes a little bit of playing to get used to but then you find the concept is a damn good one. It's fun and with the addition of essen…
build 125 patch notes:
[bugfix] dagger was listed twice in copper golem lore window.
[bugfix] resolved issue where kill rights could be granted even in no security areas
[change] reduced number of uses for coin recipes
[change] lowered ore requi…
Build 120 patch notes:
Today’s build has a new musical score and sound effects! A big thanks to Rance for composing the music/sound fx and to Will for integrating the new sound library into the game. The music is location dependent. There are many …
build 119:
increased essence requirements for skillgain (health and stamina excluded from the new requirements)
lowered recovery rate for item reclamation
increased percent chance that items will have + modifiers instead of – modifiers
increased…
The Chipped Dagger
-full open pvp. you can attack anyone, anywhere, at anytime
-full loot. when you die you drop everything
-there are no caps to your stats
-classless/leveless design
-zero instancing
there's a karma system to balance ou…
I made the MMO that *I* wanted to play. I was told _many_ times by people that I was stupid and that I couldnt have things like open pvp, a skilless/classes game, and no NPCs. I didn't bend to their complaints and made a game that I wanted to play…
My game has the sort of open-world PvP that you describe. You can attack anyone anywhere at anytime. Although my game is just getting started I do not currently have an issue with rampant pks.
About 96% of my gameworld has no penalty for pvp/pk.…
Thanks laz for keeping the thread up to date with all the latest info. After writing/testing/debugging code all day there isn't much time left for announcements.
Build 113 patch notes:
[bugfix] removed multiple chat depart messages for players who exit the game unexpectedly
[change] lowered MTU for players who were having issues with truncated packets
[change] player corpse decay increased from 1 day to 7…
So far players appear to like the new essence system. I definitely adds a new level of strategy to the game! If you logged into the game early on you might want to come back and take a look at all the recent changes.
Build 111 patch notes:
[update] many terrain tile graphical updates from krumple. Also some other item/monster graphics updates.
[added] your corpse locations are now displayed at login; corpses are displayed oldest to newest.
[change] removed d…
Interestingly the above player who says the game sucks asked to be unbanned a day after making his post. Yes the game is horrible yet he still wants to play? Okay...
In other news!
Build 109 patch notes:
[feature] added lore for all monster …
Originally posted by Tazuwukei
Note: While my personal experience may leave the impression that my opinion is biased and I am merely out for a vendetta...
This
QQing after being banned.
All areas of the world are up and running now. Th…
Build 106 is up!
[bugfix] resolved issue with failed chat PM where the old one remained open
[bugfix] resolved rare case where player avatar could be overwritten by a monster in the map window (display bug)
[bugfix] current health/stamina no lon…
Originally posted by tazarconan Put all these characteristics above that ChipppedDagger offers , MIX them with the simpliest 3d grafix with decent animations,add a decent combat system and u got a better game than wow . But 2d Java mate is just to…
Thanks for the kind words Arioc! The game is definitely getting better each day. I definitely has a long way to go and I hope that players are enjoying it.