The monetization was the fuck up on this game. From what I remember for ages during the alpha / beta everyone was under the impression it would be F2P ala League or Smite - buying characters with in game currency. Just before launch they announced i…
The progression thing amuses me - there was a full gear / ego combined progression system in alpha if my other half speaks correctly, and they ditched it fairly late on in development for what finally made it into the game.
It caused a massive ro…
Originally posted by cranthug Originally posted by superdarth Yep, I pretty much agree with the OP.
I know Telegraphs are supposed to encourage tactical gameplay but in practice all the bright flashing colours and the complete abandonment …
Not sure why this is too much different to rare spawns with particular drops in other mmos or, for example, the spirit beasts in wow who have particular exclusive skills that some hunters want. There was always a group of people killing them over an…
Originally posted by Kalza_Bane The advantage that the WS devs have when it comes to content is that they have put forward the idea of changing raid content (i.e. an encounter that changes week to week) meaning a simple guide or video won't be en…
Originally posted by doodphace Originally posted by Ender4 I dunno the ssraeshza temple raids in EQ seemed more difficult than anything in WoW. You had to split up the off tanks and healing a lot more, there was less room for error. You didn't hav…
Well since no one else in this thread has said it yet, since there are so many of you that hate the WS beta and have uninstalled:
Care to let me have your account? Since, you know, you ain't using it.
GW1 had the most incredible skill system I've seen in any MMO I've played, the sheer amount of builds and ways to play you could put together just by using different skill setups was incredible. The limited action bar MADE that game, and if Wildstar…