I doubt this sentiment is only expressed on MMORPG forums. I'm sure there's a lot of devs that remember the ambitious spirit of the pre-2004 MMOs and got into the industry to build something like that. However the large investors that dropped in aft…
Originally posted by Horusra
Who makes more money...minecraft, dayz, rust or tor, teso, wildstar. How are any of them against WoW? Current WoW profit even.
Relative to investment? Minecraft is definitely the leader there. It's crack cocaine for tw…
OP is right on the money. There's a reason Minecraft, DayZ and Rust become hits right out of alpha while TOR, TESO, Wildstar are/will be flops, despite the massive investments in manpower and advertising. It doesn't matter how polished your game is …
It's such a tired old dance - CG trailers out the ass, big hype, great reviews, huge amount of pre-orders, then they lose more than half of the population in the first three months, then F2P limbo. AoC, WAR, Rift, TOR - dead or dying, even granddadd…
I'm hopeful about the future. MMO development takes 5+ years, so adjusting to trends takes time. Even the still unreleased TESO's development traces back to 2007, when it still seemed like a really bright idea to try to cut a piece of WoW's pie.
MM…
Originally posted by Hrimnir
Ding ding ding ding ding^ Why do you guys think EVE's growth has been so insanely slow. Its not friendly to new players, and you have to have a certain mentality to participate in the game's "main" feature, which is…
I guess there's only this many "Did you expect DayZ to be as big as it is?" questions a man can answer before he goes overboard.
Anyway, looking forward to the standalone.
Darkfall would've died in under a year if it was released in the state it was in 2009, as a PvE title. The FFA PvP is the only thing that's kept it alive for 3,5 years.
The graphics look quite good if you tweak them in your video card control panel. The main problem is the lack of some cruical options in the settings pane - namely antialiasing and anisotropic filtering. And i'd avoid the "Ooh shiny" option (HDR/Blo…
The only efficient way to counter this would be to turn WoW-life a living hell for everyone who owns one, ignoring them, refusing to trade with them, to group with them until they're too ashamed to ever use it again and hesitant to buy anything else…
Well there's no other big MMORPG with real RPG elements, it's competitive grinding with pop-culture referencing quest dispensers. And since this looks like a full fledged Bioware RPG and we all know how well those sell...
I think they have a prett…
I hadn't checked up on SW:TOR since last year and what i see now is... simply great. A massively multiplayer Bioware RPG. A real story, you can feel good for playing through and not scammed out of your money, real goddamn character development story…
The combat system of MMOs is in no way lesser to that of other genres. It's the meaningless act of fetching quest, killing things, returning quest without actual storyline or character development that makes it boring.
Because it has scared above 90% of the people putting money into this genre into creating anything remotely different as gameplay mechanics. Which is what every Blizzard game does actually.
I'd play a game with MMO combat and a vast open world in single player. It is a viable, enjoyable RPG system. I'd happily play a single player vanilla WoW for instance, due to the relevance most quests had to the Warcraft universe and your character…